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r4dl/README.md

Hi there, I'm Lukas 👋

I am a PhD Student/University Assistant at Graz University of Technology, working on Radiance Field Representations and Neural Fields.


Recent Research

You might know me from some of my research projects. Here is a selection of projects which I worked on recently.

Project Venue Code
SOF: Sorted Opacity Fields for Fast Unbounded Surface Reconstruction
Lukas Radl, et al.
Rapid Extraction of High-Fidelity Unbounded Meshes using Gaussian Splatting.
SIGGRAPH Asia 2025 GitHub
StopThePop: Sorted Gaussian Splatting for View-Consistent Real-Time Rendering
Lukas Radl and Michael Steiner, et al.
Removing Popping Artifacts from 3DGS using Hierarchical Resorting.
ACM TOG 43(4) GitHub
LAENeRF: Local Appearance Editing for Neural Radiance Fields
Lukas Radl, et al.
Local Stylization and Recoloring for NeRF via Point-based 3D Style Transfer.
CVPR 2024 GitHub

Pinned Loading

  1. LAENeRF LAENeRF Public

    Original reference implementation of "LAENeRF: Local Appearance Editing for Neural Radiance Fields"

    C++ 15 2

  2. StopThePop StopThePop Public

    Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"

    Python 241 12

  3. nerfinternals nerfinternals Public

    Original reference implementation of "Analyzing the Internals of Neural Radiance Fields"

    Python 11 1

  4. StopThePop-Rasterization StopThePop-Rasterization Public

    Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"

    Cuda 58 8

  5. SOF SOF Public

    Official implementation for the paper "SOF: Sorted Opacity Fields for Fast Unbounded Surface Reconstruction."

    C++ 14 4

  6. CoMe CoMe Public

    Official implementation for the paper "CoMe: Confidence-Based Mesh Extraction from 3D Gaussians"

    41