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AvailabilityTimeOffset ignored for SSR#11

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cotid-qualabs merged 8 commits into
l3d-dash/regular-renditionsfrom
l3d-dash/availabilityTimeOffset-not-needed-for-ssr
Oct 1, 2025
Merged

AvailabilityTimeOffset ignored for SSR#11
cotid-qualabs merged 8 commits into
l3d-dash/regular-renditionsfrom
l3d-dash/availabilityTimeOffset-not-needed-for-ssr

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@cotid-qualabs

@cotid-qualabs cotid-qualabs commented Sep 30, 2025

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Addresses comments #9 (comment) and #9 (comment)

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Summary of Changes

Hello @cotid-qualabs, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed!

This pull request resolves an issue where the AvailabilityTimeOffset was not being correctly applied or respected in scenarios involving Server-Side Rendering (SSR). The changes involve refining the configuration parsing to prevent an incorrect reset of a related flag and reordering the segment writing logic to ensure that SSR-specific processing is correctly prioritized, thereby allowing AvailabilityTimeOffset to function as intended during SSR.

Highlights

  • Configuration Flag Correction: Removed an explicit reset of AvailabilityTimeCompleteFlag when processing the chunkdurssr configuration, allowing its intended state to be maintained.
  • Segment Writing Logic Reordering: Adjusted the order of conditional checks for SSRFlag and AvailabilityTimeCompleteFlag to ensure that Server-Side Rendering (SSR) specific segment writing takes precedence when SSRFlag is active, preventing AvailabilityTimeCompleteFlag from prematurely overriding SSR behavior.
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Code Review

This pull request fixes an issue where Server-Side Rendering (SSR) was not triggered correctly by moving the SSR check to have higher priority. This change is correct. However, the related change in configurl.go seems to introduce a new bug where using the chunkdurssr parameter alone no longer results in chunked delivery. I've added a comment with a suggestion to fix this.

@@ -405,7 +405,6 @@ cfgLoop:
cfg.SSRFlag = true
case "chunkdurssr":
cfg.ChunkDurSSR = val

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high

By removing cfg.AvailabilityTimeCompleteFlag = false from this case, a new issue might be introduced. If chunkdurssr is used without ssras, SSRFlag will be false and AvailabilityTimeCompleteFlag will default to true. This leads to writeLiveSegment being called, which delivers a full segment instead of chunks, contrary to what chunkdurssr implies.

The previous behavior of falling back to writeChunkedSegment seems more correct.

If chunkdurssr is intended to enable SSR mode on its own, it should set SSRFlag to true. This seems like the most logical fix given the parameter name.

Suggested change
cfg.ChunkDurSSR = val
cfg.ChunkDurSSR = val
cfg.SSRFlag = true

@cotid-qualabs
cotid-qualabs merged commit 8e68040 into l3d-dash/regular-renditions Oct 1, 2025
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