AvailabilityTimeOffset ignored for SSR#11
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Summary of ChangesHello @cotid-qualabs, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed! This pull request resolves an issue where the Highlights
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Code Review
This pull request fixes an issue where Server-Side Rendering (SSR) was not triggered correctly by moving the SSR check to have higher priority. This change is correct. However, the related change in configurl.go seems to introduce a new bug where using the chunkdurssr parameter alone no longer results in chunked delivery. I've added a comment with a suggestion to fix this.
| @@ -405,7 +405,6 @@ cfgLoop: | |||
| cfg.SSRFlag = true | |||
| case "chunkdurssr": | |||
| cfg.ChunkDurSSR = val | |||
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By removing cfg.AvailabilityTimeCompleteFlag = false from this case, a new issue might be introduced. If chunkdurssr is used without ssras, SSRFlag will be false and AvailabilityTimeCompleteFlag will default to true. This leads to writeLiveSegment being called, which delivers a full segment instead of chunks, contrary to what chunkdurssr implies.
The previous behavior of falling back to writeChunkedSegment seems more correct.
If chunkdurssr is intended to enable SSR mode on its own, it should set SSRFlag to true. This seems like the most logical fix given the parameter name.
| cfg.ChunkDurSSR = val | |
| cfg.ChunkDurSSR = val | |
| cfg.SSRFlag = true |
…sim2 into l3d-dash/availabilityTimeOffset-not-needed-for-ssr
Addresses comments #9 (comment) and #9 (comment)