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docs(supersplat): document 360° equirectangular video rendering#1081

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willeastcott merged 2 commits into
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docs/supersplat-360-video
Jul 3, 2026
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docs(supersplat): document 360° equirectangular video rendering#1081
willeastcott merged 2 commits into
mainfrom
docs/supersplat-360-video

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What

Documents the 360° equirectangular video rendering feature added in playcanvas/supersplat#933, in both the English page and its Japanese translation.

Changes

  • Video Settings: adds the new Projection option (Standard / 360° Equirectangular), documents the projection-dependent resolution presets (2:1 in 360 mode: 2048x1024, 3840x1920 default, 4096x2048), adds the Level Horizon checkbox, and notes that Portrait Mode and Show Debug Overlays are only available for Standard projection (the dialog hides them in 360 mode).
  • New "360° Video Rendering" section: explains the mode, embeds the demo video from the feature PR, and covers the practical caveats — MP4/MOV exports are tagged with spherical video metadata so players auto-detect them (WebM/MKV are not), tagged exports buffer in memory during rendering, and 360 renders take roughly 6x longer than standard.
  • Tips for Best Results: adds a 360° camera-motion comfort tip. Page frontmatter description updated to mention 360° output.
  • The Japanese page uses the exact UI strings from SuperSplat's ja.json (投影, 標準, 360° 正距円筒, 水平を維持).

All documented behavior was verified against the SuperSplat source (video-settings-dialog.ts, render.ts, locale files) rather than just the PR description. npm run lint passes.

🤖 Generated with Claude Code

Covers the new Projection option in Render > Video from
playcanvas/supersplat#933: 2:1 resolution presets, the Level Horizon
checkbox, options hidden in 360 mode, spherical metadata tagging for
MP4/MOV, in-memory buffering, and render time. Mirrored into the
Japanese translation using the UI strings from SuperSplat's ja.json.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

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Pull request overview

Documents SuperSplat’s new 360° equirectangular video rendering workflow (projection option, projection-dependent resolutions, horizon leveling behavior, format metadata caveats, and performance/memory considerations) in both the English doc and its Japanese translation.

Changes:

  • Adds Projection setting documentation (Standard / 360° Equirectangular) and updates Resolution presets to be projection-dependent.
  • Documents projection-specific options (Level Horizon) and availability constraints (e.g., Portrait Mode / Debug Overlays only for Standard).
  • Adds a new 360° Video Rendering section (with embedded demo) and a 360° comfort tip.

Reviewed changes

Copilot reviewed 2 out of 2 changed files in this pull request and generated 2 comments.

File Description
docs/user-manual/supersplat/editor/rendering.md Adds English documentation for 360° equirectangular video rendering, settings, caveats, and tips.
i18n/ja/docusaurus-plugin-content-docs/current/user-manual/supersplat/editor/rendering.md Mirrors the English updates with Japanese UI strings and translated guidance.

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Comment thread docs/user-manual/supersplat/editor/rendering.md Outdated
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
@willeastcott willeastcott merged commit 9bf3ab7 into main Jul 3, 2026
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@willeastcott willeastcott deleted the docs/supersplat-360-video branch July 3, 2026 10:21
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2 participants