Document the GLB and SPZ splat formats#1080
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Documents engine support for loading gaussian splats from glb files using the KHR_gaussian_splatting glTF extension (added in playcanvas/engine#9015), and from Niantic SPZ files via the external parser script (added in playcanvas/engine#9018).
ContainerResource#gsplats, container-based splat loading) and the newspz-parser.mjsengine script.Changes:
SpzParserscript with ZSTD wasm module registration (draco-style) with a code example, and engine support notes (v4 only, data stays quantized on the GPU, up to 3 SH bands, Y-up coordinate system)..glboutput is now loadable directly by the engine.