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Release AnimeFlow visual beta - #4

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picki1 merged 1 commit into
mainfrom
agent/animeflow-visual-beta
Aug 10, 2026
Merged

Release AnimeFlow visual beta#4
picki1 merged 1 commit into
mainfrom
agent/animeflow-visual-beta

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@picki1

@picki1 picki1 commented Aug 10, 2026

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What changed

  • adds the redesigned compact neon/anime interface with original project artwork
  • adds the experimental AnimeFlow 60 FPS RIFE/ncnn Vulkan engine
  • keeps Anime4K reconstruction active for interpolated frames
  • adds timestamp-paced presentation, low-latency queues, scene-cut protection, and high-frame-rate passthrough
  • packages the native runtimes, model, licenses, portable ZIP, MSI, and release verification updates

Why

This publishes the first public beta of the new visual direction and optional motion interpolation while keeping the normal enhancement path unchanged when AnimeFlow is disabled.

Validation

  • 28/28 automated tests passed
  • Release build completed with 0 warnings and 0 errors
  • Portable ZIP and MSI passed release verification
  • Packaged AnimeFlow native runtime loaded the RIFE model and generated a frame on an RTX 4060

@picki1
picki1 merged commit 7632be7 into main Aug 10, 2026
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@picki1
picki1 deleted the agent/animeflow-visual-beta branch August 10, 2026 20:30
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2 participants