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Unity Whisper Reading Prototype

A standalone Unity 2D speech-reading prototype for testing real-time word recognition using the Whisper speech-to-text pipeline.

The application loads text content, parses it into sentences, and guides the user through each word sequentially with live feedback.

As the user reads aloud:

  • Recognized words are validated against the current target word
  • Correct words are highlighted in green
  • Skipped or incorrect words are marked in red
  • The underline advances automatically as progression continues

A live dashboard tracks:

  • Total words
  • Correct reads
  • Skipped words
  • Completion percentage

Demo Video (YouTube)

Watch the demo on YouTube


Whisper Integration

This project builds on the open-source whisper.unity package, which provides the underlying Whisper model integration and transcription pipeline used for microphone streaming and real-time text processing.

Credit to the original contributors for the foundational STT infrastructure.


Updating Reading Content

To modify the reading content:

Assets/Resources/SampleText.txt

Replace the file contents with your desired text (story, dialogue, or sentence set).

The system will automatically:

  • Load the file at runtime
  • Parse it into sentences
  • Update the reading flow

No code changes required.

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Unity (6000.6.0a2) prototype for real-time speech-based reading practice using Whisper transcription, scoring, and live word feedback.

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