Small-group chat inside PeerSky Browser. You create a room, share a key, and everyone who has that key joins the same swarm and sees the same history—no chat server in the middle.
No account. Everything stays local on your machine (room list, profile, keys file)—except what you explicitly sync over the peer network. You own your chats: there’s no company holding logs or resetting your password; the room key is the shared secret.
Small teams or group of friends who already trust each other and want something p2p without sign-up flows.
Not a replacement for apps built for journalists, activists, or very confidential communication. PeerChat has no verified identities, no perfect forward secrecy, and no professional security audit. If leaking a thread would be serious, use something designed for that threat model
- Rooms with name, bio, optional link, and optional picture
- Messages stored in a Hypercore per room (append-only log), synced across peers
- Live delivery over Hyperswarm (Noise-encrypted transport) plus SSE (
receive-all) so the web UI updates without polling every room - Join / leave, @mentions, replies, emoji reactions on messages (stored in the room feed and synced like other events), file attachments via a dedicated Hyperdrive (
peerchatshows up in Settings -> Archive like other apps). No file upload limits in PeerChat. - Direct Messages (DMs): click a peer's avatar to send a private message; the recipient gets an accept/decline popup, and the room key is derived deterministically from both peer IDs so only those two people share it
- Room list, unread counts, and local settings persist on disk
- Built-in moderation: obvious abuse, spam bursts, profanity and slurs, and known adult-domain links are filtered before they reach the room feed. Room creators can toggle the abuse and profanity filters and choose a spam rate limit at room creation. Repeat live-message violations can trigger warnings and a short room rejoin cooldown.
- Emoji picker in the message composer: type keywords to filter characters; data comes from emojilib, vendored as
lib/emojilib-emoji-en-US.json. - Link previews: when an outgoing message contains an http(s) URL, the sender fetches the first link's title and description once and ships them in the encrypted message. Readers see a small card (text only, no image) instead of only a bare link, without ever connecting to the linked host. Previews respect the room's filters (blocked/adult domains and filtered metadata never reach the feed) and can be turned off in Settings.
Room key — A random 32-byte value shown as hex. It is the room's shared secret and never goes on the wire in the clear. Sharing the key means sharing read access to that room’s history (with peers who actually have the blocks).
Topic and message key — Two separate values are derived from the room key, both SHA-256 over a distinct context string:
| Derived value | Context | Where it goes |
|---|---|---|
| Swarm topic | peersky-chat:topic: |
Announced to DHT nodes during discovery |
| Message key | peersky-chat:key: |
Never leaves the process |
They are kept apart because the swarm topic is published. dht.announce() and dht.lookup() send the topic to whichever DHT nodes are nearest it in keyspace, so anything recoverable from the topic is effectively public. Deriving both from the room key with different contexts means an observer holding the topic learns nothing about the message key.
Earlier builds joined the swarm on the raw room key and derived the message key as SHA-256("peersky-chat:" + roomKey). That published the room secret to DHT nodes and let them reconstruct the message key. If you ran a build from before this change, rooms created then should be recreated with fresh keys. Message history from those builds still decrypts, since the old derivation is retained for reading.
Data path — Outgoing messages are encrypted with AES-256-GCM using the message key. The feed stores ciphertext + IV + tag; peers decrypt after sync. The wire between peers is already encrypted by the swarm.
Process split — The UI (app.js, static HTML/CSS) talks to hyper://chat?action=… over fetch and EventSource. The handler in p2p.js runs in the main process with the shared Hyper SDK instance: it joins swarms for each saved room, relays JSON lines between peers (newline-delimited), and broadcasts events to all connected SSE clients.
Storage — Room metadata, your profile, and encrypted room keys (when available) live in a JSON file under Electron user data (CHAT_STORAGE in p2p.js, wired from hyper-handler.js). Optional safeStorage encrypts that blob when the OS supports it.
Joining again — Use Join room with the 64-character key. For room metadata or keys stored in your archive, open Settings -> Archive in PeerSky and look under Hyperdrives for peerchat-rooms.
Moderation path — Outgoing messages are checked locally before encryption. Live incoming messages are decrypted, checked, and either appended or replaced with a local system notice. History sync uses a content-only check so old filtered messages are not reintroduced when a new peer joins, while the syncing peer is not punished for replaying past history. Kick/rejoin checks use the connection-level peer identity instead of a self-reported message field.
All moderation runs locally on each peer—there is no central authority. Even if a remote peer strips moderation from their build, your node still filters their messages independently.
Per-room moderation settings — Room creators configure moderation at creation time in the create-room modal. Settings are immutable after creation (there is no admin role), and peers verify/sanitize them when syncing room metadata:
| Setting | Default | Description |
|---|---|---|
| Abuse filter | On | Blocks threats and targeted harassment (kys, "kill yourself", rape threats, stfu) |
| Profanity & slurs | On | Blocks the ~850-term word list in lib/bad-words.txt: slurs, profanity, and explicit sexual terms |
| Spam rate limit | 10 msgs / 10s | Configurable 5, 10, or 15 messages per 10-second window |
| Adult domain blocklist | Always on | Not toggleable; ~76K known adult domains are always blocked |
Content filters (applied to every message):
| Filter | What it catches | Source |
|---|---|---|
| Threat patterns | Threats and targeted harassment | THREAT_PATTERNS regex list in moderation.js, gated by the abuse filter |
| Word list | Slurs, profanity, explicit sexual terms | lib/bad-words.txt, loaded via initModeration(), gated by the profanity & slurs filter |
| Adult domain blocklist | ~76K known adult domains extracted from URLs in messages | lib/adult-domains.hosts, loaded asynchronously at startup via initModeration() |
Spam detection (remote peers only; local user is exempt):
- A sliding window of
MAX_MSGS_PER_WINDOW(default 10) messages withinWINDOW_MS(default 10 seconds). - The 10th message in the window triggers a spam violation.
- Local outgoing messages skip the spam check since they are separately rate-limited at the HTTP handler level (60 requests / 60 seconds).
Escalation ladder (tunable constants in moderation.js):
| Violation count | Action | Effect |
|---|---|---|
>= WARNING_THRESHOLD (1) |
warn |
Message blocked; toast: "Message blocked - please rephrase." |
>= FINAL_WARN_THRESHOLD (2) |
final-warn |
Message blocked; toast: "Message blocked again - please rephrase before sending." |
>= KICK_THRESHOLD (3) |
kick |
Remote peers: blocked from all room-scoped message types for ROOM_REJOIN_COOLDOWN_MS (5 min). Local user: capped to final-warn (never self-kicked). |
Kick cooldown and violation reset:
- A kicked remote peer is blocked from chat messages, reactions, sync-reactions, room-meta updates, members-list pushes, join announcements, and leave notices for the full cooldown period.
- When the cooldown expires the peer's violation count resets to zero, so their next offense starts fresh at
warn, not an instant re-kick. - The violation counter also resets independently after
TRACKER_IDLE_TTL_MS(30 minutes) of inactivity, even without a kick. - A kicked peer is blocked from syncing history to you directly, but a third peer can still relay their older messages, which arrive content-checked only. That is deliberate: the relaying peer should not be punished for replaying history they hold.
These apps solve different problems; the table is to set expectations, not to pick a “winner.”
| Signal | Matrix (e.g. Element) | PeerChat | |
|---|---|---|---|
| Shape | Central service, E2E by default | Federated homeservers; E2E optional per room | P2P: no chat servers; Hyperswarm + Hypercore |
| Account | Phone number | Matrix ID + homeserver | None |
| Pros | Strong E2E story, PFS, large user base, safety numbers | Self-host, bridges, optional E2E | No signup; data synced directly between peers; you control local files |
| Cons | Depends on Signal’s infrastructure and updates | Server sees metadata; E2E history can be fiddly | Room key = full access to history for anyone who gets it; no PFS on the room key; metadata on the network is a research topic |
| Good when | You want mainstream, audited E2E messaging | You want federation or a public server | You want local-first, small groups, same app as Hyper browsing |
| File uploads | Platform limits | Varies by server | No limit |
P2P angle: PeerChat avoids a message database run by a third party. In PeerSky,
room topics are joined on both the public swarm and an isolated LAN swarm. The
LAN swarm uses hyperdht-mdns with zero public bootstrap nodes, so nearby peers
can discover each other and exchange messages without internet access. Desktop
builds use the default bonjour-service adapter; mobile builds can inject a
system Bonjour or Android NSD adapter through the same two-method interface.
Noise protects the bytes on the wire; the room key protects message content
on disk. That’s simpler than Signal’s ratchet—it’s also weaker if the key is
stolen or shared carelessly.
- Room key is the capability. Anyone with it can join the swarm and decrypt traffic for that room. Treat it like a strong shared secret.
- The room key is never announced. Discovery uses a topic derived from it, so DHT nodes servicing your lookups cannot work back to the key or the message key. Rooms created by builds from before this split should be recreated with fresh keys.
- No “real” host in the network sense: peers are symmetric. “Host” in the UI only marks who created the room on that device.
- Rate limits, a max message text length, and moderation filters cut spam and obvious unsafe content in the feed; file uploads have no size limit in the app. Inline image/video previews are automatically shown for files up to 100 MB; larger files render as a click-to-load placeholder card. The UI escapes text before rendering to limit XSS.
- Moderation is local and heuristic, not a trust or safety service. It helps with accidental exposure and noisy peers, but it does not replace trusted room keys, identity verification, or user judgment.
- Not Matrix/Signal-class identity, device verification, or perfect forward secrecy.
PeerChat has no dependencies of its own; it uses the ones the host browser already installs. Run the suite from inside a PeerSky checkout, where node_modules resolves:
cd src/pages/p2p/peerchat && node --test "test/*.test.js"To run from a standalone clone, point node_modules at a PeerSky checkout first:
ln -s /path/to/peersky-browser/node_modules node_modules && node --test "test/*.test.js"test/crypto.test.js covers topic and message key derivation, including that an observer holding only the announced topic cannot decrypt. test/two-peer.test.js runs two real peers against an isolated hyperdht testnet and checks that they discover each other by room key and exchange an encrypted message. test/routing.test.js, test/transport.test.js, test/moderation.test.js and test/room-moderation.test.js cover topic matching, the Protomux channel, the filtering engine and per-room moderation settings.
test/transport.integration.test.js needs @p2plabs/hyperdht-mdns, which is not published yet, so it fails until that lands.
PeerChat provides a clean JavaScript API in chat-api.js that wraps the protocol handler. Import and use it in your app:
import { chat } from "./path/to/peerchat/chat-api.js";
// Get user profile
const profile = await chat.getProfile();
// Get all rooms
const { rooms, peerProfiles, onlinePeers } = await chat.getRooms();
// Send a message
try {
await chat.sendMessage(roomKey, { message: "Hello!" });
} catch (err) {
if (err.status === 403 && err.moderation === true) {
// Message was blocked locally; check err.error, err.action, and err.remainingMs for details.
}
}
// React to a message
await chat.react(roomKey, { msgId, emoji: "👍" });
// Subscribe to live updates
const es = new EventSource(chat.receiveAllUrl());
es.addEventListener("message", (ev) => {
const msg = JSON.parse(ev.data);
// Handle incoming message
});Available methods:
chat.getProfile()— Get current user profilechat.getRooms()— Get all rooms, peer profiles, online statuschat.saveProfile(body)— Update username, bio, avatar, notificationschat.createRoom(body)— Create new room with name, bio, link, avatarchat.joinRoom(roomKey)— Join room by keychat.getHistory(roomKey)— Get message history for roomchat.setActive(roomKey)— Mark room as activechat.markRead(roomKey)— Mark room as readchat.sendMessage(roomKey, body)— Send message with optional reply, filechat.react(roomKey, body)— React to message with emojichat.joinDM(body)— Initiate DM with peerchat.acceptDM(body)— Accept incoming DM requestchat.rejectDM(body)— Reject incoming DM requestchat.updateRoom(roomKey, body)— Update room settings (pin, mute)chat.deleteRoom(roomKey)— Leave roomchat.requestMeta(roomKey)— Broadcast a request to connected peers to re-send room metadata (name, bio, avatar, creator)chat.receiveAllUrl()— Get SSE endpoint URL for live updates
Copy the chat/ folder. Your browser already needs a single shared Hyper SDK instance (same pattern as PeerSky: one swarm for browsing + apps).
Use your own path to p2p.js. On Electron you can pass safeStorage and a file under userData; elsewhere omit safeStorage or stub it.
import path from "path";
import { app, safeStorage } from "electron"; // or skip safeStorage
import {
initChat,
handleChatRequest,
CHAT_STORAGE,
} from "./path/to/peerchat/p2p.js";
// After: sdk = await createSDK(options)
initChat(sdk, {
safeStorage, // optional; Electron only
storagePath: path.join(app.getPath("userData"), CHAT_STORAGE),
});CHAT_STORAGE is the JSON filename (peersky-chat-rooms.json); change the export in p2p.js if you want a different name for your software.
PeerSky branches before generic hypercore-fetch handling so chat never hits the default Hyper resolver. Match your URL shape; PeerSky uses hostname chat or path /chat:
export async function createHandler(options) {
await initializeHyperSDK(options); // must call initChat inside this
return async function protocolHandler(req) {
const urlObj = new URL(req.url);
const protocol = urlObj.protocol.replace(":", "");
const pathname = urlObj.pathname;
if (
protocol === "hyper" &&
(urlObj.hostname === "chat" || pathname.startsWith("/chat"))
) {
return handleChatRequest(req, sdk);
}
// …existing hyper:// handling (fetchFn, etc.)
};
}styles.css imports browser://theme/vars.css and maps layout colors from --browser-theme-background, --browser-theme-text-color, --browser-theme-primary-highlight, --browser-theme-secondary-highlight, and --browser-theme-font-family, with Peersky extras (--peersky-nav-background, --base02, etc.) when present. The UI should follow PeerSky’s selected theme and stay compatible with other browsers that implement the same protocol.
All sound effects used in PeerChat are royalty-free and sourced from Pixabay.
