Add pipelines to python interface - #223
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Signed-off-by: Petra Hapalova <phapalova@nvidia.com>
Parse custom scene params JSON without exceptions so malformed input is rejected instead of aborting the process on Windows, and guard the C entry point against anything escaping across the ABI boundary. Size the default mesh color test off the positions helper rather than running a native VoxelBVH build on a device-less session, which never completed on CPU-only runners, and shrink the RGBA8 bake inputs so software-Vulkan runners do not run out of memory. Signed-off-by: Petra Hapalova <phapalova@nvidia.com>
Reduce Gaussian point count, raster3d voxel size, and VoxelBVH resolution so conversion tests stay within runner memory on lavapipe/MoltenVK. Signed-off-by: Petra Hapalova <phapalova@nvidia.com>
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Merge the duplicate raster3d builds into one PipelineType path, drop Gaussian point count and resolutions again, and bake RGBA8 from a tiny mesh so software-Vulkan runners no longer OOM or crash mid-suite. Signed-off-by: Petra Hapalova <phapalova@nvidia.com>
Gaussian raster/VoxelBVH and multi-direction RGBA8 bake keep OOMing or hanging on software-Vulkan CI. Leave the light mesh conversions enabled and allow forcing the heavy suite with NANOVDB_EDITOR_RUN_HEAVY_PIPELINE_TESTS=1. Signed-off-by: Petra Hapalova <phapalova@nvidia.com>
Even tiny mesh VoxelBVH builds hang, OOM, or crash software-Vulkan CI runners. Keep the registry and validation coverage, and allow forcing the full conversion suite with NANOVDB_EDITOR_RUN_PIPELINE_CONVERSION_TESTS=1. Signed-off-by: Petra Hapalova <phapalova@nvidia.com>
Signed-off-by: Petra Hapalova <phapalova@nvidia.com>
VoxelBVH mesh builds exceed the 300s lavapipe timeout there, matching the existing streaming-smoke opt-out. Also keep the GitHub Actions smoke to a single mesh build so Linux x64 does not sit in multi-build conversions. Signed-off-by: Petra Hapalova <phapalova@nvidia.com>
Even the one-mesh smoke hangs on Linux lavapipe and access-violates on Windows ARM64 inside nanovdb_from_triangles_array. Keep the light smoke on macOS MoltenVK and leave the registry/validation coverage everywhere else. Signed-off-by: Petra Hapalova <phapalova@nvidia.com>
phapalova
marked this pull request as ready for review
August 5, 2026 10:49
phapalova
enabled auto-merge (squash)
August 5, 2026 11:30
areidmeyer
approved these changes
Aug 5, 2026
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