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🕹 OGE3D

This is the modified fork of Torque3D 3.10 in made some years ago. I added some stuff, fixed bugs and now added to github. The goal is to make it stable and more compatible with the old Torque Game Engine (TGE).

Setup Basic Game on linux:

In OGE3D Folder:

git submodule update --init --recursive
cmake -S . -B Projects/Demo -DTORQUE_APP_NAME=Demo
cd Projects/Demo/
make -j$(nproc)
cd game
./Demo_Linux_Debug.bin

Notes:

  • if you are not using bash: replace -j$(nproc) with -j[number of processors] -j8 for example.
  • for dedicated build add -DTORQUE_DEDICATED=ON => cmake -S . -B Projects/Demo -DTORQUE_APP_NAME=Demo -DTORQUE_DEDICATED=ON

core / shaders / tools

I moved them to extra repoitories to be able to use them in different projects and update them when changes are made in a central repo.

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