This is the modified fork of Torque3D 3.10 in made some years ago. I added some stuff, fixed bugs and now added to github. The goal is to make it stable and more compatible with the old Torque Game Engine (TGE).
In OGE3D Folder:
git submodule update --init --recursive
cmake -S . -B Projects/Demo -DTORQUE_APP_NAME=Demo
cd Projects/Demo/
make -j$(nproc)
cd game
./Demo_Linux_Debug.bin
Notes:
- if you are not using bash: replace -j$(nproc) with -j[number of processors] -j8 for example.
- for dedicated build add -DTORQUE_DEDICATED=ON => cmake -S . -B Projects/Demo -DTORQUE_APP_NAME=Demo -DTORQUE_DEDICATED=ON
I moved them to extra repoitories to be able to use them in different projects and update them when changes are made in a central repo.