Add maximum-height jump policy - #11
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hey @ThomasBurgess2000, thank you so much for adding this move to the registry - it’s our first external contribution 🎉 it genuinely means a lot to me. if you (or your AI agent haha) have a minute, i'd love to hear how the contribution experience went: was anything confusing or annoying, did you get stuck anywhere, or was there anything you expected this registry to do that it didn't? also curious what made you decide to add your policy here in the first place. no need for a detailed answer - any feedback would be super useful :) |
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hey @ob1-s ! I just saw your message in discord about this project and told 5.6 Sol to try and add the policy I had trained to it for fun :) I asked it if there were any notes for the maintainer re: things that would have made the contribution easier:
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hey, just wanted to thank you again for the feedback :) I just merged an onboarding overhaul - turned out the cli bloat was most of the friction, so it's gone for now. agents can just do their stuff also, your policy has its own page now: https://uduckmoves.com/behaviors/max-height-jump (every policy/behavior link gets its own Open Graph card with a randomized duck pose 🦆) |
What this PR does
Adds a distinct Maximum-Height Jump community behavior without replacing the existing Vertical Jump entry.
Preview
preview-4x.mp4
20 seconds, 4× slow motion: standing start, maximum-height jump, landing, and standing-policy handoff.
community_experimentaland simulation-only; no hardware claim is made.Simulation evidence
Direct ONNX Runtime evaluation in one seeded CPU MuJoCo rollout measured:
The jump controller alone had
stable_landing=trueanddurable_landing=false. The documented handoff hadstable_landing=true,durable_landing=true,failed_recovery=false, no non-foot body contact, and a 100 ms recovery margin.Artifact and reproducibility evidence: ThomasBurgess2000/microduck-max-height-jump
Checklist
pnpm validatepassespnpm testpassespnpm compilewas run andpublic/registry.jsonis committedpnpm buildpasses