Skip to content

Add hill-climb skill - #920

Merged
notque merged 2 commits into
mainfrom
feat/hill-climb
Aug 23, 2026
Merged

Add hill-climb skill#920
notque merged 2 commits into
mainfrom
feat/hill-climb

Conversation

@notque

@notque notque commented Aug 23, 2026

Copy link
Copy Markdown
Owner

Metric-driven optimization loop: measure, profile, iterate with accept/revert, stop on target or plateau.

Adds scripts/bench-frames.mjs (p1-low FPS) and scripts/bench-http.py (p99 latency) as MEASURE harnesses. Wires into phaser-gamedev, threejs-builder, and game-design autonomous-improvement.

@github-actions

github-actions Bot commented Aug 23, 2026

Copy link
Copy Markdown

Skill-eval coverage

Changed skills in this PR: 2 (fb3be9251f89..9347adf300ff).

Report only. CI cannot run evals (the runner needs the claude CLI). Run the ablation locally to get the base->head delta.

Uncovered

no eval coverage for changed skill(s): hill-climb, phaser-gamedev
A gap to consider, not a failure.

@notque
notque merged commit a7d87f7 into main Aug 23, 2026
11 checks passed
@notque
notque deleted the feat/hill-climb branch August 23, 2026 21:21
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant