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nitrous-git/README.md
Nitrous_Logo

À propos

Développeur logiciel avec un parcours en physique et informatique à l’Université de Montréal.
Actuellement à la RAMQ, je travaille sur des environnements .NET, SQL, Azure DevOps et de la migration applicative. En parallèle, je développe des jeux et prototypes sous Nitrous Studio, avec un focus sur Unity, Unreal Engine, les systèmes de gameplay, l’IA et l’architecture logicielle.

🔭 Actuellement

  • Développeur logiciel à la RAMQ
  • Développement de jeux et prototypes sous Nitrous Studio
  • Ouvert aux opportunités en développement logiciel
  • Ouvert aux game jams et collaborations indie

💻 Tech Stack

🛠️ Compétences

Langages : C#, C++, Java, Python, JavaScript, SQL
Game Dev : Unity, Unreal Engine, Animation, gameplay systems, AI, pathfinding
Software : .NET, Azure DevOps, Git, GitHub, SQL, Oracle, Teradata
Autres intérêts techniques : OpenGL, Vulkan, infographie, simulation numérique, physique quantique

🌐 Socials

Pinned Loading

  1. LorenzAttractor_JS LorenzAttractor_JS Public

    Multiple Attractor rendered in Three.js with custom Shaders

    JavaScript

  2. IFT3355-Infographie-Raytracer-Engine IFT3355-Infographie-Raytracer-Engine Public

    Raytracer Engine build in C++ for IFT2255-Infographie class at UdeM

    C++

  3. RTS-Prototype RTS-Prototype Public

    RTS game development (like starcraft, AOE1) in Java

    Java

  4. GeometryWars_JavaGL_Prototype GeometryWars_JavaGL_Prototype Public

    Geometry Wars clone made in Java, LWJGL

    Java

  5. CNN-speech-recognition CNN-speech-recognition Public

    This a repository for my CNN learning model used for speech command recognition.

    Python

  6. TerrainGeneration_python_scad TerrainGeneration_python_scad Public

    Terrain Height Map procedural generation + Island mask with random seed with Custom Perlin noise

    OpenSCAD