localization is a lightweight localization implementation written in Rust.
Easy, error on compile time, zero runtime dependency by default.
The localization crate supports no_std with the alloc feature. In that
configuration, all! uses hashbrown for its generated maps.
[dependencies]
localization = "0.1"
[build-dependencies]
localization-build = "0.1"// translations/en-US/default.json
{
"hello": "Hello {{name}}, you are {{age}} years old!"
}// build.rs
fn main() {
localization_build::set_root("./translations");
localization_build::set_default_locale("en-US");
}// main.rs
fn main() {
let name = "John";
let age = 42;
let s = t!("en-US","default:hello", name, age);
println!("{}", s);
// output: Hello John, you are 42 years old!
}Distributed under the MIT License. See https://github.com/neodyland/localization/blob/master/LICENSE for more information.