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MerlinGL

Marcel's General Purpose Renderer. Supports both point clouds and triangulated meshes. Event system uses the observer/listener pattern

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note that my .clang-format enforces 3 spacing :> ... this project has only been tested on MSVC

cmake.exe --build C:\Work-TupelGit\MerlinGL\build --target Merlin -j 14

TODO: implement full API layer TODO: implement customizable shader layer TODO: compile with llvm/clang TODO: implement multiple viewports, integrate cameras with registry

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General-Purpose OpenGL Renderer

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