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| Factions, Antags, and Lore | ||
| ===== | ||
| This document details how introducing limited sections of lore around certain elements of the game can improve immersion. This primarily concerns factions and species. | ||
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| This concerns only official lore that will be introduced in-game, not people's characters or their own writing. | ||
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| ## Premise | ||
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| The goal of having lore is to make give the station a setting, to make the "world" feel bigger than simply the station you are on, and to provide players with a prompt to work with and expand upon. In the case of antags to make them feel like they are acting on behalf of a faction's interests, rather than just being "John Evil". Additionally, the line between antag and non-antag can be blurred, leading to more dynamic outcomes. | ||
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| This document will only briefly touch on certain specifics lore wise, but primarily serve as a guide and for standards. Additionally, it will touch on lore as it pertains to game design, focused primarily on antags, special roles, and theming. | ||
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| ## Writing Lore | ||
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| Lore should focus on providing a background or explanation to certain parts of the game. Things written should be a brief, broad overview, like the first few paragraphs of a wikipedia page. It should not be long, monotonous, or overly detailed. One page maximum. | ||
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| Lore should not be restrictive, people should easily be able to integrate their existing stories into any proposed lore. It is a building block for people who want it, not an all-encompassing document on how characters should be written. | ||
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| Lore documents should be mostly self contained. They should not concern miscellaneous events which don't concern any specific portion of the game (ie. a random battle between The Syndicate and Nanotrasen) | ||
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| ## Factions | ||
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| There are decidedly 4 major factions: | ||
| - Nanotrasen | ||
| - The Syndicate and their constituents | ||
| - SolGov | ||
| - Galactic Independence Coalition | ||
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| These main factions are not necessarily the *largest factions* in the setting. However, they are the ones most involved in the current situation with Nanotrasen. | ||
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| There are also various minor factions that exist within the game, more can be added via PR's to the main repo. | ||
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| Any factions, major, or minor should include all the following: | ||
| - A clear ideology, principles, or objective | ||
| - Distinct theming from any existing faction | ||
| - Some form of significant presence in-game | ||
| - A guidebook page detailing all the above | ||
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| Just because all of the above are qualified does not mean the faction will be accepted automatically, any new faction is subject to review by maintainers. | ||
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| A faction may be accepting lacking some of the above, given that there is reason to believe that other qualifying factors will be added later on. | ||
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| ## Antagonist Integration | ||
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| Antags should rarely ever be "guy that is evil", they should be associated with a faction of some form wherever possible. Their objectives, equipment, and otherwise should also be associated with the faction as well. By tying antags to be closer associated to a specific faction, it gives better prompting to how the antag should and their motivations beyond just what their objectives entail. | ||
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| The line between antag and non-antag should be blurred, leading to situations where there is uncertainty and room for intrigue, this can produced varied and exciting outcomes and slows down many of the potential knee-jerks that can happen between crew and outsiders. | ||
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We need to also decide if it's Nanotrasen or NanoTrasen, officially. In some versions, NanoTrasen was formed from the merge of two separate companies, hence the distinction.