MetalSharp is an application designed to run Windows Steam and Windows Steam games natively on Apple Silicon macOS. Now includes GOG-Games Support. MetalSharp builds and includes its own custom Wine 11.5 runtime, game launch rules, custom DXMT build, runtime bottles, and repair tooling.
0.60.0 Dependancies Release, 0.59.1 Remains The Current Working Version.
Download the latest DMG from Releases, drag MetalSharp into /Applications, and open it. The setup wizard handles the rest. To ensure accurate Steam Installation, please wait for Steam to finish both update windows it will launch before installing the x64 /x86 Reddist Installers.
If Gatekeeper cannot verify the app, open System Settings → Privacy & Security and choose Open Anyway for MetalSharp. VirusTotal scans are included with release notes when available.
brew install --cask aaf2tbz/tap/metalsharpThis installs the signed MetalSharp release into /Applications. For developer builds, see Build from Source.
| Route | Engine | How To Use |
|---|---|---|
| M12 | D3D12 to Metal via vkd3d-proton (D3D12 → Vulkan → MoltenVK | In Progress |
| M11 | D3D11 to Metal (DXMT) | Save 'M11' Bottle, Hit Play |
| M11(32) | D3D11 i386 to Metal (DXMT) - 32Bit D3D11 | Save 'M11(32)' Bottle, Hit Play |
| M10 | D3D10 to Metal (DXMT) | Save 'M10' Bottle, Hit Play |
| M10(32) | D3D10 i386 to Metal (DXMT) - 32Bit D3D10 | Save 'M10(32)' Bottle, Hit Play |
| M9 | D3D9 i386 Wine, DXMT Overrides | Save 'M9' Bottle, Hit Play |
| Mono/FNA | Windows XNA/FNA via native Mono | Save 'Mono/Fna' Bottle, Hit Play |
| D3DMetal | Apple Game Porting Toolkit via Homebrew. GPTK is not bundled; selecting a D3DMetal bottle installs/trusts Homebrew GPTK + Rosetta, then seeds the GPTK prefix with Homebrew-matched D3DMetal route DLLs. | Save 'D3DMetal' Bottle, Fix, Hit Play |
| Feature | Notes |
|---|---|
| Sharp Library - Import and run standalone Windows programs, installers, and launchers | Working Partially |
| Sharp GOG Library - Download and play GOG games through the sharp library | Prefix, Sign in, Play |
| Runtime Bottles - Select your launch method, repair missing assets, and switch between bottle runtimes | Good For Running Games |
| MTSP Routing - Automatic pipeline selection based on game compatibility data and developer testing | Default Rules for Tested Games |
| Steam Integration - Detects your Steam library, manages the Wine Steam session, and deploys a CEF runtime wrapper that survives Steam updates | |
| System Overlay - Cmd + p opens an overlay where you can toggle MetalFX (on/off + factor), Force Close Processes, and View System Load | |
| Sidebar Toggles - MetalFX (1.75 / 1.50 / OFF, default 1.50), msync (ON/OFF, default ON), and Controller input shims (Off / XInput / DInput) | Applied on next launch |
- Apple Silicon Mac M1-M5, macOS 14+
- About 10 GB free space
- Homebrew (installed by setup wizard)
All other bundled assets, DLLs, and graphics backends are installed during the setup process. GPTK/D3DMetal is the exception: MetalSharp installs and uses Homebrew GPTK only when a D3DMetal bottle is saved.
Current maintainer validation is happening on this hardware/software setup. This is not the recommended baseline or minimum requirement; it is here so readers know what MetalSharp is actively running on during development.
- Apple M4 Macbook Air, 10-core CPU (4 performance, 6 efficiency)
- 16 GB memory
- macOS Golden Gate beta, version 27.0
- Build from Source
- How to Use MetalSharp
- GPTK (D3DMetal) Guide
- Game Compatibility
- Launch Architecture
- Docs Map
MetalSharp-owned code is licensed under the PolyForm Noncommercial License
1.0.0. Commercial licensing is available from
averyfelts@aol.com. Third-party components keep their original licenses;
see THIRD_PARTY_LICENSES.
