feat(bforge): forge serious Greek game assets, units, and weapons - #51
Draft
lxsolutions wants to merge 25 commits into
Draft
feat(bforge): forge serious Greek game assets, units, and weapons#51lxsolutions wants to merge 25 commits into
lxsolutions wants to merge 25 commits into
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added 5 commits
July 29, 2026 20:59
added 10 commits
July 30, 2026 07:55
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What changed
This draft contains reusable bforge work discovered while producing Spike's serious Greek visual pass:
bforge auditfor existing model and raster assets, including progression-family reports and contact sheets.char.outfitGreek delver, hoplite, peltast, bone-stalker, bone-oracle, Strategos, Warlock, toxotes, and hypaspist silhouettes.char.skeleton, groundedcreature.houndandcreature.scarab, and thearch.civic_hallGreek mine/polis Town Centre.prop.crossbow, with four real construction tiers for progressive FPS/RPG armories.prop.bow, a grip-centred laminated recurve with reflexed limbs, bronze collars, taut drawn string, and optional nocked arrow/fletching.Why
Spike's production assets exposed gaps that one-off Blender scripts would only hide. Generic/reused bodies made RTS soldiers, late-wave enemies, and the hero feel interchangeable. The new character, creature, architecture, foliage, bow, and crossbow operations solve those production problems as reusable bforge primitives rather than Spike-only mesh edits.
User and developer impact
Agents can now forge a serious, role-distinct Greek commander, archer, heavy guard, occult caster, grounded creature, RTS civic centre, hand bow, or progressive first-person crossbow armory; rig and animate applicable assets; export them; and audit the result through one documented workflow. Existing recipes remain compatible and every new operation/style is opt-in.
Validation
Rollback
Revert the commits on this feature branch. No persisted format or migration is involved.