feat: Add connection state check method#473
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Pull request overview
Adds a new public API (LootLockerSDKManager.CheckConnectionStatus) to report a player’s connection/session state (initialized, signed in, banned, no connection, etc.) without requiring developers to interpret HTTP status codes directly.
Changes:
- Introduces
LootLockerConnectionStateandLootLockerConnectionStateResponseresponse models. - Adds a new
LootLockerAPIManager.CheckConnectionStatusrequest implementation usingping(+ ban status disambiguation for 401/403). - Adds the public
LootLockerSDKManager.CheckConnectionStatusfacade with fast local checks (initialized/session token/internet reachability) before the live ping.
Reviewed changes
Copilot reviewed 2 out of 2 changed files in this pull request and generated 3 comments.
| File | Description |
|---|---|
| Runtime/Game/Requests/MiscRequests.cs | Adds the connection state enum/response model and the underlying ping + ban-status request logic. |
| Runtime/Game/LootLockerSDKManager.cs | Adds the public CheckConnectionStatus API and local preflight checks before calling the request layer. |
JohannesLoot
approved these changes
Jun 9, 2026
JohannesLoot
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Awesome stuff!
Merge away!
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Summary
Adds
CheckConnectionStatus— a single public method that reports the current connection and session state for a player without requiring the developer to interpret raw HTTP status codes.Implementation of https://github.com/lootlocker/index/issues/1574 for the Unity SDK
How it works
Fast local checks (no network call):
NotInitializedNotSignedInApplication.internetReachability == NotReachable→NoConnectionLive check (ping):
SignedInAndConnected(+ServerTimepopulated)ServerErrorGetPlayerBanStatusto disambiguate:is_banned == true→Banned(+BanDetailspopulated)SessionExpiredNoConnectionThe method never attempts token refresh — it reports raw state so the developer can decide how to recover.
API