Add StartSessionManual to LootLockerSDKManager#470
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Pull request overview
This PR adds a new public authentication entry point, StartSessionManual(LootLockerPlayerData playerData), to allow callers to inject externally sourced player session state into the SDK without making an authentication API call.
Changes:
- Added
LootLockerSDKManager.StartSessionManual(LootLockerPlayerData playerData)in#region Authentication. - Validates
playerData,SessionToken, andULID, then triggers the existing session-started event pipeline.
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Summary
Adds
StartSessionManual(LootLockerPlayerData playerData)toLootLockerSDKManager, allowing developers to inject externally sourced player state (e.g. after a server token exchange) without performing an authentication API call.Closes lootlocker/index#1179
Changes
Runtime/Game/LootLockerSDKManager.cs— newpublic static bool StartSessionManual(LootLockerPlayerData playerData)method in#region AuthenticationBehaviour
playerDatais non-null and has a non-emptySessionTokenandULID; logs a warning and returnsfalseif notLootLockerEventSystem.TriggerSessionStarted(playerData)— the same pipeline used by all other auth methods — which persists state to memory and PlayerPrefs and notifies any registered listenerstrueon successTesting
Local compile check: ✅ PASSED