I'm a hobbyist developer with a soft spot for game development tools — the kind of stuff that makes building games a little less painful and a lot more fun.
Most of what you'll find here lives at the intersection of game dev and tooling: LÖVE2D libraries, raylib bindings, editors, scripts, and the occasional experiment that got out of hand.
- LÖVE2D & raylib tooling — bindings, UI systems, and animation libraries for the Lua game-dev ecosystem
- Scripting & automation — Lua scripts and small tools that scratch a personal itch
- Low-level bits — occasional C/C++ when the problem calls for it
raylib-lua-bindings ⭐ 15
Lua bindings for raylib, paired with a VSCode extension for autocomplete.
A simple, vibe-coded UI system for LÖVE2D games — see the companion design system manual.
An animation library for LÖVE games targeting the PSP platform.
This is a hobby space — things here are built for fun, learning, and because I wanted them to exist. Feel free to poke around, open an issue, or just say hi.

