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fix(map): unflip avatar overlay Y math#66

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fix-map-avatar-y-flip
Open

fix(map): unflip avatar overlay Y math#66
lantos1618 wants to merge 1 commit into
mainfrom
fix-map-avatar-y-flip

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@lantos1618
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Summary

  • OrthographicView defaults to flipY: true: positive world Y → positive screen Y. The HTML avatar overlay was using - on the Y term, mirroring avatars vertically vs the rings underneath.
  • Avatars and rings now stay locked together when you pan/zoom.

Test plan

  • Open /network Map view — every avatar should sit centered over its archetype-coloured ring.
  • Pan the map vertically — no parallax drift between avatar and ring.
  • Zoom in/out — avatars stay attached to rings.

🤖 Generated with Claude Code

OrthographicView defaults to flipY: true, so positive world Y maps to
positive screen Y. The HTML avatar overlay used `-` on the Y term, which
mirrored avatars vertically relative to the ScatterplotLayer rings
beneath them — visually obvious as avatars drifting away from their dot
as you panned vertically.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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vercel Bot commented May 20, 2026

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