Experimental multiplayer mod for Fable Anniversary.
Join the AlbionTogether Discord for playtests, updates, and support.
One host can accept up to 64 guests (65 players total); the current alpha has been manually tested with six players. Players can load their own Heroes, explore Albion independently, and meet up anywhere. Remote Heroes keep their appearance, weapons, combat animations, emotes, and most Will spell effects.
The latest update improves loading different saves, travelling between regions, and shopkeeper stability.
During alpha, expect some jank. Systems are being roughly implemented to make a full multiplayer playthrough possible. Once the full game can be played by two or more people, development will move into beta and focus on polishing the experience toward release.
- Load your own save character and see each other.
- Walk around Albion independently and meet in any region.
- Hero appearance, clothing, movement, rotation, and locomotion.
- Equipped weapons, including drawing and returning them to the Hero's back.
- Synchronized melee and ranged combat, including bow aiming, projectiles, damage, and hit reactions.
- Player death, resurrection phials, and Guild respawning.
- Synchronized Hero emotes and expression effects.
- NPC presence, position, movement, health, and death.
- NPC ownership when players split across different regions.
- Player health synchronization during combat.
- Connected-player health bars.
- Stable map transitions and background rendering.
- Reliable character, equipment, action, and NPC synchronization.
- Native launcher for hosting, joining, connection checks, and firewall setup.
- Shared quests, cutscenes, warps, and world progress.
- Equipment, loot, trading, currency, shops, and property ownership.
- Player names, interaction menus, door/key permissions, and RP tools.
- Proximity voice chat.
- Slow Time and Raise Dead synchronization (optional; may be omitted).
This is an early development release. Back up ordinary saves before testing.
Some antivirus tools may flag the launcher or client because AlbionTogether injects the mod into the running game. This is expected to be a false positive for official releases downloaded from this repository.
AlbionTogether currently targets the 32-bit Steam build of Fable Anniversary.
- Download and extract the release into Fable Anniversary's
Binaries\Win32folder. - Run
AlbionTogether.Launcher.exe. - The host enters a display name and selects Host Game. Accept the firewall prompt if Windows shows one.
- Other players enter a display name, the host's IP address, and the same port, then select Join Game.
- Each player selects the save containing the Hero they want to use.
The default port is 38171. The launcher's Network page can test the connection and repair the Windows Firewall rule.
Build AlbionTogether.sln as Release | Win32. Deployable files are written to bin\Release.
Create an allowlisted release ZIP with tools\Package-Release.ps1 -Version vX.Y.Z-alpha.N.
The project also includes an embedded AngelScript runtime and native scripting APIs for future gameplay mods.
AlbionTogether's original source code is available under the MIT License.
Components under ThirdParty/ retain their respective licenses.
The MIT License only covers code that this project has the right to license.
AlbionTogether is an unofficial fan project and is not affiliated with, authorized, sponsored, or endorsed by Microsoft.
AlbionTogether requires a legally obtained Steam copy of Fable Anniversary with modding support. It does not distribute Microsoft game files or provide access to the game itself.
Fable, Fable Anniversary, and all related names, trademarks, characters, imagery, and game content belong to Microsoft and/or their respective rights holders. The AlbionTogether license applies only to this project's original source code and does not grant rights to any Fable or third-party content.

