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MIT License

Copyright (c) 2025-2026 ANY Reality LLC

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.


Credits and Third-Party Licenses

This project incorporates code and assets from various open-source projects. We are grateful to the following creators and communities for their contributions:

External Projects and Assets

  • Godot Engine: The game engine powering this project (MIT License).
  • Decentraland: LiveKit Rust extension architecture inspired by Decentraland's open-source implementations.
  • TLabWebViewVR: Browser extension functionality adapted from TLabWebViewVR and Unity XR Interaction Toolkit to supplement Godot's WebView capabilities.
  • Justin Barnett: Physics-based hand interaction and PID controller architecture based on Justin Barnett's VR research and implementations.
  • Norodix: Copyright (c) 2022 Norodix for the mirror implementation.
  • World Grab Demo: The "Simple World Grab" implementation is based on the World Grab demo projects, providing a robust foundation for VR world manipulation.
  • Godot XR Tools: Various XR interaction patterns, pointer rigs, and scripts are derived from the Godot XR Tools library.
  • Godot Jolt Physics: High-performance physics engine for Godot via the Godot Jolt extension.
  • LiveKit: Networking infrastructure for real-time video, audio, and data.
  • Nakama: Distributed server for social and real-time games and apps.
  • Procedural Materials & Shaders: Materials used in the tools demo, including grass, sand, marble, ice, and lava effects, are created through procedural generation and custom shaders.

Services and Infrastructure

  • Oracle Cloud: Cloud hosting and server infrastructure.
  • Sentry: Error tracking and performance monitoring.

Third-Party Licenses

Various components in the addons/ and multiplayer/ directories carry their own licenses (MIT, Apache 2.0, etc.). Please refer to the individual LICENSE files within those directories for details

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