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dx100

Yamaha 4-operator FM for monome norns — DX100 / DX21 / DX27 / TX81Z territory.

Four operators, the eight Yamaha algorithms, feedback on op 4, per-operator rate/level envelopes, and the TX81Z operator waveform set. Mono or 8-voice poly.

install

Copy this folder to ~/dust/code/dx100 on the norns:

scp -r dx100 we@norns.local:~/dust/code/

The directory must be named dx100 — the script does include("dx100/lib/presets"), resolved relative to dust/code/:

git clone git@github.com:jstefani/dx100.git ~/dust/code/dx100

The engine is a new SuperCollider class, so restart norns after copying (SYSTEM > RESTART, or sudo systemctl restart norns-*). Then pick dx100 from SELECT.

play

Grid, or MIDI (any channel by default; set one in PARAMS > midi). Rows are a fourth apart. Sustain pedal and CC 1 → pitch mod are wired up; CC 123 panics.

keys

control action
E1 algorithm (1–8)
E2 feedback
E3 level of the selected operator
K2 select operator
K3 randomize voice
K1 + E1 factory voice
K1 + E2 ratio of the selected operator
K1 + E3 waveform of the selected operator
K1 + K3 panic (all notes off)

Arc: level, feedback, decay-1 rate, release — all for the selected operator.

The screen shows the algorithm as a graph. Carriers are filled boxes whose fill tracks output level; modulators are hollow. The selected operator is ringed, and op 4 grows a loop when feedback is up. To the right: that operator's ratio, wave, level, and its rate/level envelope drawn as a curve.

the FM part

Every operator has a ratio (multiple of the note frequency) or a fixed frequency in Hz, plus detune in cents. Ratios that are small integers give harmonic, instrument-like tones; non-integer ratios give bells and metal.

The envelope follows Yamaha's shape rather than ADSR:

  • AR attack rate
  • D1R / D1L first decay, falling to a level
  • D2R second decay, running down from D1L while the key is held
  • RR release rate

All rates are rates, so higher is faster — the inverse of a time control. An operator used as a modulator has its envelope shape the timbre over the note, which is the whole trick of FM: percussive modulator envelopes give a struck attack that decays to a purer tone.

Key scale rolls an operator off toward the top of the keyboard (real instruments get less bright as they get higher). Velocity sets how much velocity opens that operator — put it high on modulators for a patch that gets brighter as you play harder.

character

The DX100's 12-bit DAC and its aliasing are half the sound. The character section adds them back: bit crush, downsampling, drive, glitch and hiss. All default to off.

factory voices

solid bass, e.piano, brass, glass bell, wood marimba, lately bass, hollow pad, clav — in PARAMS > presets, or K1+E1. These are starting points, not clones of the ROM patches.

Anything you build saves with the usual PARAMS > PSET menu.

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