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Could I build render data structures at the same time / instead of the node tree?
🎨 renderAnything to do with rendering (windows, physics, etc.)Anything to do with rendering (windows, physics, etc.)💡 ideaA hair-brained conceptA hair-brained concept💬 languageAnything to do with the parser/evaluator/VMAnything to do with the parser/evaluator/VM🧱 modelAnything to do with the underlying graph/value modelAnything to do with the underlying graph/value modelStatus: Open.#79 In jonathanhogg/flitter;- Status: Open.#78 In jonathanhogg/flitter;
Support for free-threaded Python
🎨 renderAnything to do with rendering (windows, physics, etc.)Anything to do with rendering (windows, physics, etc.)💬 languageAnything to do with the parser/evaluator/VMAnything to do with the parser/evaluator/VM🚀 enhancementNew feature or requestNew feature or request🧱 modelAnything to do with the underlying graph/value modelAnything to do with the underlying graph/value modelStatus: Open.#75 In jonathanhogg/flitter;Support for node traversal and matching
💡 ideaA hair-brained conceptA hair-brained concept💬 languageAnything to do with the parser/evaluator/VMAnything to do with the parser/evaluator/VM🚀 enhancementNew feature or requestNew feature or request🧱 modelAnything to do with the underlying graph/value modelAnything to do with the underlying graph/value modelStatus: Open.#65 In jonathanhogg/flitter;A rounded box primitive would be a nice thing
🎨 renderAnything to do with rendering (windows, physics, etc.)Anything to do with rendering (windows, physics, etc.)🚀 enhancementNew feature or requestNew feature or requestStatus: Open.#41 In jonathanhogg/flitter;What if
Contextobjects became the interface between the engine and rendering?🎨 renderAnything to do with rendering (windows, physics, etc.)Anything to do with rendering (windows, physics, etc.)💡 ideaA hair-brained conceptA hair-brained concept🧱 modelAnything to do with the underlying graph/value modelAnything to do with the underlying graph/value modelStatus: Open.#39 In jonathanhogg/flitter;Rewrite
!physicscomputation code as an OpenGL compute shader?🎨 renderAnything to do with rendering (windows, physics, etc.)Anything to do with rendering (windows, physics, etc.)💡 ideaA hair-brained conceptA hair-brained concept🚀 enhancementNew feature or requestNew feature or requestStatus: Open.#29 In jonathanhogg/flitter;Should
Vectorsupport a second dimension?💡 ideaA hair-brained conceptA hair-brained concept💬 languageAnything to do with the parser/evaluator/VMAnything to do with the parser/evaluator/VM🧱 modelAnything to do with the underlying graph/value modelAnything to do with the underlying graph/value modelStatus: Open.#16 In jonathanhogg/flitter;Laser driver should use
VectorandMatrix33🎨 renderAnything to do with rendering (windows, physics, etc.)Anything to do with rendering (windows, physics, etc.)🚀 enhancementNew feature or requestNew feature or requestStatus: Open.#14 In jonathanhogg/flitter;OSC support should be added to
renderframework🎨 renderAnything to do with rendering (windows, physics, etc.)Anything to do with rendering (windows, physics, etc.)🚀 enhancementNew feature or requestNew feature or requestStatus: Open.Documentation is woefully inadequate
📙 docsImprovements or additions to documentationImprovements or additions to documentationStatus: Open.OpenGL is dying
🎨 renderAnything to do with rendering (windows, physics, etc.)Anything to do with rendering (windows, physics, etc.)💡 ideaA hair-brained conceptA hair-brained conceptStatus: Open.#3 In jonathanhogg/flitter;