Update full cardset package branch - #1
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Bumps [actions/checkout](https://github.com/actions/checkout) from 6 to 7. - [Release notes](https://github.com/actions/checkout/releases) - [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md) - [Commits](actions/checkout@v6...v7) --- updated-dependencies: - dependency-name: actions/checkout dependency-version: '7' dependency-type: direct:production update-type: version-update:semver-major ... Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
…ed at once, so undo works properly
…tions are finished
Fixes the duplicate msgid the same way, but also answers joeraz's
question about telling the two Medium strings apart: cardset size now
uses pgettext("size", "Medium"), so it's a separate translatable
string from the Kivy speed menu's Medium instead of sharing one.
pgettext is a small manual implementation (mygettext.py) rather than
the stdlib gettext.pgettext(), which only exists on 3.8+ and CI still
tests 3.7. Same context-separator trick Django's pgettext() uses
internally. xgettext needs --keyword=pgettext:1c,2 to pick these up,
added to the Makefile.
Added the new msgctxt entry by hand to pysol.pot and all six
language po files rather than running make pot, since a full
regeneration produces a large unrelated diff on my machine (different
xgettext version reformats every location comment). Left it
untranslated for now.
CI downloaded python.org's Intel-only installer (macosx10.9.pkg) even on the arm64 runner, so Rosetta translated the whole build and shipped an x86_64-only .app that needs Rosetta 2 on Apple Silicon Macs. Switch to the macos11.pkg universal2 installer, bump the deprecated macos-14 runner to macos-15, and add a lipo check after packaging that fails the build if the app or its pygame-ce extension aren't actually universal2.
* Block card input while paused on Android/Kivy Pause froze the elapsed-time counter but never stopped touch input, so cards could still be dragged and moves counted while paused, letting a run finish with a 0.00 time. LImageItem now checks game.pause before handling touch down/up. * fixes
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