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Add game localization and desktop builds - #4

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is2b007 merged 2 commits into
mainfrom
codex/game-localization-desktop-builds
Jul 20, 2026
Merged

Add game localization and desktop builds#4
is2b007 merged 2 commits into
mainfrom
codex/game-localization-desktop-builds

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@is2b007

@is2b007 is2b007 commented Jul 20, 2026

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Summary

  • add a shared 47-language BCP 47 catalog and per-project localization settings across desktop, Android, CLI, and MCP
  • add common game-development exports for Unity, Godot, Unreal, Yarn, GNU gettext, XLIFF, JSON, and CSV
  • add repeatable macOS Apple-silicon and Windows x64 packaging, including target-native SQLite binaries and Windows icon support
  • keep GitHub, remote-agent access, and every other network boundary explicit and disabled by default

Verification

  • CI=true pnpm typecheck
  • vitest run --no-file-parallelism --maxWorkers=1 — 30 files / 82 tests passed
  • CI=true pnpm test:offline
  • macOS DMG and ZIP produced; extracted app passes strict deep code-signature verification and launch screenshot smoke
  • Windows x64 ZIP produced; archive integrity passes and both Reed.exe and better_sqlite3.node are x86-64 PE binaries

Artifacts

  • Reed-0.1.9-arm64.dmg
  • Reed-darwin-arm64-0.1.9.zip
  • Reed-win32-x64-0.1.9.zip

@is2b007
is2b007 merged commit 20cd170 into main Jul 20, 2026
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