Контент для Феликса - #693
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WalkthroughДобавлена кислотная поверхность с ядовитым уроном и пузырьками. Реализованы объекты Felix: C-4, наручники, деревья, антенна, баррикады, кресты, ящики, полки, знаки и лабораторный стол. Добавлены параметры разрушения, отображения и выпадения материалов, русские локализации и метаданные RSI-текстур. Обновлён Estimated code review effort: 4 (Complex) | ~45 minutes Sequence Diagram(s)sequenceDiagram
participant FloorAcidEntity
participant TimedSpawner
participant AcidBubble
participant PoisonDamage
FloorAcidEntity->>PoisonDamage: наносит Poison-урон 4
FloorAcidEntity->>TimedSpawner: запускает периодический спавн
TimedSpawner->>AcidBubble: создаёт пузырёк с вероятностью 0.12
AcidBubble->>AcidBubble: удаляется через 2.2 секунды
🚥 Pre-merge checks | ✅ 5✅ Passed checks (5 passed)
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Линтеры должны проходить |
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Actionable comments posted: 2
🤖 Prompt for all review comments with AI agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
Inline comments:
In `@Resources/Prototypes/Imperial/DeimonFly/object/acid.yml`:
- Line 3: Replace the acid surface prototype’s parent FloorWaterEntity with a
neutral floor prototype so it does not inherit water mechanics such as
extinguishing, pumping, slowing, slipping, or water sounds. Preserve the
acid-specific behavior while removing the inherited water components rather than
duplicating them.
In `@Resources/Prototypes/Imperial/DeimonFly/object/felix_content.yml`:
- Around line 262-296: Удалите дублирующий блок Fixtures из сущности
FelixBarricadeMetal и оставьте параметры коллизии унаследованными от
BaseFelixBarricade. Сохраните остальные компоненты и настройки
FelixBarricadeMetal без изменений.
🪄 Autofix (Beta)
Fix all unresolved CodeRabbit comments on this PR:
- Push a commit to this branch (recommended)
- Create a new PR with the fixes
ℹ️ Review info
⚙️ Run configuration
Configuration used: Organization UI
Review profile: ASSERTIVE
Plan: Pro Plus
Run ID: b7b25946-3f4e-46a3-8a11-4036da013a30
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📒 Files selected for processing (23)
.gitignoreResources/Locale/ru-RU/Imperial/DeimonFly/FelixContent.ftlResources/Prototypes/Imperial/DeimonFly/object/acid.ymlResources/Prototypes/Imperial/DeimonFly/object/felix_content.ymlResources/Textures/Imperial/DeimonFly/Acid/acid.rsi/meta.jsonResources/Textures/Imperial/DeimonFly/Acid/acid_bubble.rsi/meta.jsonResources/Textures/Imperial/DeimonFly/Felix/Bombs/felix_c4.rsi/meta.jsonResources/Textures/Imperial/DeimonFly/Felix/Structures/antenna.rsi/meta.jsonResources/Textures/Imperial/DeimonFly/Felix/Structures/barricade_metal.rsi/meta.jsonResources/Textures/Imperial/DeimonFly/Felix/Structures/barricade_sandy.rsi/meta.jsonResources/Textures/Imperial/DeimonFly/Felix/Structures/barricade_snowy.rsi/meta.jsonResources/Textures/Imperial/DeimonFly/Felix/Structures/black_tree_animated.rsi/meta.jsonResources/Textures/Imperial/DeimonFly/Felix/Structures/black_tree_large.rsi/meta.jsonResources/Textures/Imperial/DeimonFly/Felix/Structures/black_tree_small.rsi/meta.jsonResources/Textures/Imperial/DeimonFly/Felix/Structures/felix_crate_tier1.rsi/meta.jsonResources/Textures/Imperial/DeimonFly/Felix/Structures/felix_crate_tier2.rsi/meta.jsonResources/Textures/Imperial/DeimonFly/Felix/Structures/felix_crates.rsi/meta.jsonResources/Textures/Imperial/DeimonFly/Felix/Structures/felix_shelves.rsi/meta.jsonResources/Textures/Imperial/DeimonFly/Felix/Structures/felix_signs_32.rsi/meta.jsonResources/Textures/Imperial/DeimonFly/Felix/Structures/felix_signs_64.rsi/meta.jsonResources/Textures/Imperial/DeimonFly/Felix/Structures/felix_signs_wide.rsi/meta.jsonResources/Textures/Imperial/DeimonFly/Felix/Structures/felix_tablet.rsi/meta.jsonResources/Textures/Imperial/DeimonFly/Felix/Structures/grave_crosses.rsi/meta.json
| @@ -0,0 +1,41 @@ | |||
| - type: entity | |||
| id: FloorAcidEntity | |||
| parent: FloorWaterEntity | |||
There was a problem hiding this comment.
🎯 Functional Correctness | 🟠 Major | 🏗️ Heavy lift
Не наследуйте водную механику для кислотной поверхности.
parent: FloorWaterEntity переносит на кислоту водный раствор, возможность откачки, замедление, скольжение, водные звуки шагов и Extinguish. В результате кислотный тайл тушит огонь и ведёт себя как вода, что противоречит заявленному назначению токсичной поверхности. Используйте нейтральный родительский прототип либо явно удалите/замените водные компоненты.
Основание: Resources/Prototypes/Entities/Tiles/water.yml:20-63 из предоставленного контекста.
🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
In `@Resources/Prototypes/Imperial/DeimonFly/object/acid.yml` at line 3, Replace
the acid surface prototype’s parent FloorWaterEntity with a neutral floor
prototype so it does not inherit water mechanics such as extinguishing, pumping,
slowing, slipping, or water sounds. Preserve the acid-specific behavior while
removing the inherited water components rather than duplicating them.
| - type: entity | ||
| id: FelixBarricadeMetal | ||
| parent: BaseFelixBarricade | ||
| name: metal barricade | ||
| description: A low barricade assembled from metal posts. | ||
| components: | ||
| - type: Sprite | ||
| sprite: Imperial/DeimonFly/Felix/Structures/barricade_metal.rsi | ||
| state: icon | ||
| - type: Fixtures | ||
| fixtures: | ||
| fix1: | ||
| shape: | ||
| !type:PhysShapeAabb | ||
| bounds: "-0.49,-0.35,0.49,0.35" | ||
| density: 1000 | ||
| mask: | ||
| - FullTileMask | ||
| layer: | ||
| - MidImpassable | ||
| - LowImpassable | ||
| - type: Damageable | ||
| damageContainer: StructuralInorganic | ||
| damageModifierSet: MetalBarricadeDamageModifierSet | ||
| - type: Destructible | ||
| thresholds: | ||
| - trigger: | ||
| !type:DamageTrigger | ||
| damage: 150 | ||
| behaviors: | ||
| - !type:PlaySoundBehavior | ||
| sound: | ||
| collection: MetalBreak | ||
| - !type:DoActsBehavior | ||
| acts: [ "Destruction" ] |
There was a problem hiding this comment.
📐 Maintainability & Code Quality | 🔵 Trivial | ⚡ Quick win
Дублирование блока Fixtures у FelixBarricadeMetal.
FelixBarricadeMetal наследуется от BaseFelixBarricade, но заново объявляет абсолютно идентичный блок Fixtures (те же bounds, density, mask, layer), уже заданный в родителе (строки 201-212). Это избыточно и создаёт риск рассинхронизации, если параметры коллизии родителя изменятся в будущем, а тут — нет.
♻️ Предлагаемое исправление
- type: Sprite
sprite: Imperial/DeimonFly/Felix/Structures/barricade_metal.rsi
state: icon
- - type: Fixtures
- fixtures:
- fix1:
- shape:
- !type:PhysShapeAabb
- bounds: "-0.49,-0.35,0.49,0.35"
- density: 1000
- mask:
- - FullTileMask
- layer:
- - MidImpassable
- - LowImpassable
- type: Damageable
damageContainer: StructuralInorganic
damageModifierSet: MetalBarricadeDamageModifierSet📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
| - type: entity | |
| id: FelixBarricadeMetal | |
| parent: BaseFelixBarricade | |
| name: metal barricade | |
| description: A low barricade assembled from metal posts. | |
| components: | |
| - type: Sprite | |
| sprite: Imperial/DeimonFly/Felix/Structures/barricade_metal.rsi | |
| state: icon | |
| - type: Fixtures | |
| fixtures: | |
| fix1: | |
| shape: | |
| !type:PhysShapeAabb | |
| bounds: "-0.49,-0.35,0.49,0.35" | |
| density: 1000 | |
| mask: | |
| - FullTileMask | |
| layer: | |
| - MidImpassable | |
| - LowImpassable | |
| - type: Damageable | |
| damageContainer: StructuralInorganic | |
| damageModifierSet: MetalBarricadeDamageModifierSet | |
| - type: Destructible | |
| thresholds: | |
| - trigger: | |
| !type:DamageTrigger | |
| damage: 150 | |
| behaviors: | |
| - !type:PlaySoundBehavior | |
| sound: | |
| collection: MetalBreak | |
| - !type:DoActsBehavior | |
| acts: [ "Destruction" ] | |
| - type: entity | |
| id: FelixBarricadeMetal | |
| parent: BaseFelixBarricade | |
| name: metal barricade | |
| description: A low barricade assembled from metal posts. | |
| components: | |
| - type: Sprite | |
| sprite: Imperial/DeimonFly/Felix/Structures/barricade_metal.rsi | |
| state: icon | |
| - type: Damageable | |
| damageContainer: StructuralInorganic | |
| damageModifierSet: MetalBarricadeDamageModifierSet | |
| - type: Destructible | |
| thresholds: | |
| - trigger: | |
| !type:DamageTrigger | |
| damage: 150 | |
| behaviors: | |
| - !type:PlaySoundBehavior | |
| sound: | |
| collection: MetalBreak | |
| - !type:DoActsBehavior | |
| acts: [ "Destruction" ] |
🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.
In `@Resources/Prototypes/Imperial/DeimonFly/object/felix_content.yml` around
lines 262 - 296, Удалите дублирующий блок Fixtures из сущности
FelixBarricadeMetal и оставьте параметры коллизии унаследованными от
BaseFelixBarricade. Сохраните остальные компоненты и настройки
FelixBarricadeMetal без изменений.
О ПР`е
Тип: feat
Изменения:
Технические детали
Нет
Изменения кода официальных разработчиков
Нет
Summary by CodeRabbit
Новые возможности
Локализация
Визуальные улучшения