Modernize TEN lighting with HDR, GGX materials, bloom and softer shadows#6
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illyaine wants to merge 115 commits into
Draft
Modernize TEN lighting with HDR, GGX materials, bloom and softer shadows#6illyaine wants to merge 115 commits into
illyaine wants to merge 115 commits into
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Summary
This draft consolidates the ongoing TEN lighting modernization in one branch and one pull request.
Modern direct lighting
Light attenuation and selection
Material and reflection response
Shadows
Internal HDR pipeline
Tone mapping, bloom and glare
Current menu integration
feature/ten-improved-lightingHigh Framerate / HDR Settings; Left/Right continues to change the framerate option.GuiControlleroption-index change and remains pending. No duplicate menu state machine has been introduced.Validation required
No CI checks are currently attached to this branch. A local Windows build, Direct3D HLSL compilation and in-game comparison are still required, including: