Fix stale texture cleanup on build - #9
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The CopyToMods build target was incremental — it copied new files but never removed old ones. Stale 16x16 texture PNGs from a previous build persisted in the deploy directory, causing TextureGenerator to skip runtime generation of proper 32x32 textures. Item icons appeared blank. Adding RemoveDir before the asset copy ensures a clean deploy every build. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Summary
CopyToModsMSBuild target copies new files but never cleaned old ones, soTextureGenerator.TryGet()found the stale PNGs and skipped 32x32 runtime generation<RemoveDir>for the assets directory before the asset copy step in the build, ensuring stale files are always cleanedTest plan
dotnet buildsucceedstextures/dir contains onlyicerinkcreator.png(no stale blade/strap PNGs)🤖 Generated with Claude Code