Add CI/CD workflows for build validation and releases - #8
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- build.yml: validates PRs against main with dotnet build - release.yml: builds, packages ZIP, creates GitHub Release on merge to main - IceSkates.csproj: conditional CopyToMods target so CI builds don't fail Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
modinfo.json now holds a 0.0.0-dev placeholder; the release workflow determines the bump type from PR labels (version:major/minor, default patch), calculates the next version from the latest git tag, and injects it at build time. A concurrency group prevents racing releases. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Summary
dotnet buildon PRs targetingmain, downloading VS game DLLs with cachingmain, extracts version frommodinfo.json, builds, packages a ZIP, and creates a GitHub Release (skips if release already exists)Condition="Exists('$(VintageStoryDataPath)')"toCopyToModstarget so CI builds don't fail when the mod data dir doesn't existTest plan
build.ymlcheck should pass (self-validating)release.ymlcreates a GitHub Release with the ZIP artifact🤖 Generated with Claude Code