Add dynamic textures, wearable rendering, and skating physics - #7
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Dynamic textures: runtime 16x16 blade/strap texture generator using SkiaSharp noise templates and metal palettes, hooked into AssetsLoaded. Wearable rendering: complete shape rewrite with dual-foot bone-parented geometry (8 children per foot), wearableAttachment config, renderAlphaTest, and requiredOnClient flag for proper third-person display. Skating physics: velocity re-assertion with client sync via WatchedAttributes, coast friction tuned from 0.993 to 0.998. Includes documentation for all three areas and roadmap updates. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Prefer existing static PNGs in assets/iceskates/textures/item/ over runtime generation, and increase generated texture size from 16x16 to 32x32 via nearest-neighbor upscale of the 16x16 noise templates. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Summary
assets/iceskates/textures/item/take priority over generationTest plan
dotnet buildsucceeds with no warningsassets/iceskates/textures/item/skateblade-iron.png— confirm it's used instead of generation🤖 Generated with Claude Code