Skip to content

Rebalance skate stats and restrict jig stones - #5

Merged
illmatix merged 3 commits into
mainfrom
feature/stat-balance-and-jig-stones
Mar 5, 2026
Merged

Rebalance skate stats and restrict jig stones#5
illmatix merged 3 commits into
mainfrom
feature/stat-balance-and-jig-stones

Conversation

@illmatix

@illmatix illmatix commented Mar 5, 2026

Copy link
Copy Markdown
Owner

Summary

  • Widened stat progression arc — early tiers are weaker, making upgrades more meaningful
  • Restricted sharpening jig recipe to hard stones only (granite, andesite, basalt, quartzite)
  • Updated docs to reflect new values

Stat Changes

Blades (speed on ice)

Material Before After
Gold +15% +10%
Silver +18% +14%
Bone +20% +12%
Copper +25% +18%
Tin/Bismuth Bronze +30% +26%
Black Bronze +32% +30%
Iron +40% +38%
Blister Steel +50% +48%
Meteoric Iron +55% +55%
Steel +65% +60%

Straps

Strap Off-Ice Before/After Hunger Before/After
Rawhide -20% → -30% +30% → +45%
Leather -15% → -18% Normal
Fur -10% → -8% -20% → -25%

Lining hunger reduction

Lining Before After
Linen -5% -8%
Pelt -15% -18%
Sturdy Leather -20% -25%
Wool -10% -12%

Test plan

  • dotnet build succeeds
  • Bone skates with rawhide feel noticeably sluggish off-ice
  • Steel skates with fur feel like a clear upgrade
  • Jig only craftable with granite/andesite/basalt/quartzite
  • Jig recipe rejects sandstone, limestone, chalk, etc.

🤖 Generated with Claude Code

Blade speeds: lowered early tiers (bone 12%, copper 18%) and slight
pullback on steel (60%) to widen the progression arc.

Strap penalties: rawhide now -30% speed / +45% hunger making early
skates a real tradeoff. Fur improved to -8% / -25%.

Lining hunger reduction: widened from -5%/-20% to -8%/-25%.

Sharpening jig recipe now only accepts hard stones: granite, andesite,
basalt, quartzite.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
@github-actions github-actions Bot added documentation Improvements or additions to documentation assets Textures, shapes, models, lang crafting Recipes and crafting flow lining Lining upgrade system labels Mar 5, 2026
Walking on land in skates now drains durability 2x faster (every 2s vs
4s on ice) and applies a hunger penalty proportional to the strap's
off-ice speed penalty. Incentivizes removing skates on land.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
@github-actions github-actions Bot added the skating Ice detection, speed, hunger, particles label Mar 5, 2026
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
@illmatix
illmatix merged commit 2e7eff6 into main Mar 5, 2026
1 check passed
@illmatix
illmatix deleted the feature/stat-balance-and-jig-stones branch March 5, 2026 01:44
@illmatix
illmatix restored the feature/stat-balance-and-jig-stones branch March 6, 2026 21:42
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

assets Textures, shapes, models, lang crafting Recipes and crafting flow documentation Improvements or additions to documentation lining Lining upgrade system skating Ice detection, speed, hunger, particles

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant