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Implement web-based brawler engine framework with React and TypeScript#1
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Co-authored-by: hynding <2187861+hynding@users.noreply.github.com>
Co-authored-by: hynding <2187861+hynding@users.noreply.github.com>
Co-authored-by: hynding <2187861+hynding@users.noreply.github.com>
Co-authored-by: hynding <2187861+hynding@users.noreply.github.com>
Co-authored-by: hynding <2187861+hynding@users.noreply.github.com>
Copilot
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changed the title
[WIP] Add web-based brawler engine and framework
Implement web-based brawler engine framework with React and TypeScript
Dec 9, 2025
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Implements a complete 2D brawler engine framework with physics, collision detection, and real-time rendering.
Architecture
Engine Core (
/src/engine)GameEngine: 60 FPS game loop with frame-based timers, state management, and win condition detectionPhysics: Gravity, friction, collision detection, and spatial constraintsType System (
/src/types)React Integration (
/src/hooks)useGameEngine: Manages engine lifecycle and state synchronizationuseKeyboardInput: Event-driven input handling with configurable key bindingsComponents (
/src/components)Fighter: Visual representation with health bars and state indicatorsStage: Game arena with ground collisionControls: Control scheme documentationFighter System
7 states: IDLE, WALKING, JUMPING, ATTACKING, HIT, BLOCKING, DEFEATED
Attack timing uses frame counters rather than
setTimeoutfor consistent behavior across frame rates:Game Mechanics
Demo Implementation
Two-player game with keyboard controls:
Screenshots
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