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2 changes: 1 addition & 1 deletion ActionPriorityLists/default/rogue_outlaw.simc
Original file line number Diff line number Diff line change
Expand Up @@ -51,7 +51,7 @@ actions.build+=/ambush,if=talent.hidden_opportunity
actions.build+=/sinister_strike

# Cooldowns Maintain Adrenaline Rush. With Improved AR, use at low CPs. Has a cursory check to try not to send if immediate downtime is expected.
actions.cds=adrenaline_rush,if=!buff.adrenaline_rush.up&(!variable.finish_condition|!talent.improved_adrenaline_rush)&(raid_event.adds.remains>5|raid_event.adds.in<5|!raid_event.adds.exists|!raid_event.adds.count)
actions.cds=adrenaline_rush,if=!buff.adrenaline_rush.up&(!variable.finish_condition|!talent.improved_adrenaline_rush)&(raid_event.adds.remains>5|raid_event.adds.in<5|raid_event.adds.in>30)
# Maintain Blade Flurry at 2+ targets.
actions.cds+=/blade_flurry,if=spell_targets>=2&buff.blade_flurry.remains<gcd
# Use Preparation to reset Adrenaline Rush and Between the Eyes.
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2 changes: 1 addition & 1 deletion engine/class_modules/apl/apl_rogue.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -169,7 +169,7 @@ void outlaw( player_t* p )
build->add_action( "ambush,if=talent.hidden_opportunity" );
build->add_action( "sinister_strike" );

cds->add_action( "adrenaline_rush,if=!buff.adrenaline_rush.up&(!variable.finish_condition|!talent.improved_adrenaline_rush)&(raid_event.adds.remains>5|raid_event.adds.in<5|!raid_event.adds.exists|!raid_event.adds.count)", "Cooldowns Maintain Adrenaline Rush. With Improved AR, use at low CPs. Has a cursory check to try not to send if immediate downtime is expected." );
cds->add_action( "adrenaline_rush,if=!buff.adrenaline_rush.up&(!variable.finish_condition|!talent.improved_adrenaline_rush)&(raid_event.adds.remains>5|raid_event.adds.in<5|raid_event.adds.in>30)", "Cooldowns Maintain Adrenaline Rush. With Improved AR, use at low CPs. Has a cursory check to try not to send if immediate downtime is expected." );
cds->add_action( "blade_flurry,if=spell_targets>=2&buff.blade_flurry.remains<gcd", "Maintain Blade Flurry at 2+ targets." );
cds->add_action( "preparation,if=cooldown.adrenaline_rush.remains>30&!cooldown.between_the_eyes.ready|fight_remains<30", "Use Preparation to reset Adrenaline Rush and Between the Eyes." );
cds->add_action( "keep_it_rolling,if=rtb_buffs>=3", "Use Keep it Rolling with at least stage 3 of RtB." );
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2 changes: 1 addition & 1 deletion engine/class_modules/apl/rogue/outlaw.simc
Original file line number Diff line number Diff line change
Expand Up @@ -46,7 +46,7 @@ actions.build+=/sinister_strike

# Cooldowns
# Maintain Adrenaline Rush. With Improved AR, use at low CPs. Has a cursory check to try not to send if immediate downtime is expected.
actions.cds=adrenaline_rush,if=!buff.adrenaline_rush.up&(!variable.finish_condition|!talent.improved_adrenaline_rush)&(raid_event.adds.remains>5|raid_event.adds.in<5|!raid_event.adds.exists|!raid_event.adds.count)
actions.cds=adrenaline_rush,if=!buff.adrenaline_rush.up&(!variable.finish_condition|!talent.improved_adrenaline_rush)&(raid_event.adds.remains>5|raid_event.adds.in<5|raid_event.adds.in>30)
# Maintain Blade Flurry at 2+ targets.
actions.cds+=/blade_flurry,if=spell_targets>=2&buff.blade_flurry.remains<gcd
# Use Preparation to reset Adrenaline Rush and Between the Eyes.
Expand Down
2 changes: 1 addition & 1 deletion profiles/MID1/MID1_Rogue_Outlaw.simc
Original file line number Diff line number Diff line change
Expand Up @@ -66,7 +66,7 @@ actions.build+=/ambush,if=talent.hidden_opportunity
actions.build+=/sinister_strike

# Cooldowns Maintain Adrenaline Rush. With Improved AR, use at low CPs. Has a cursory check to try not to send if immediate downtime is expected.
actions.cds=adrenaline_rush,if=!buff.adrenaline_rush.up&(!variable.finish_condition|!talent.improved_adrenaline_rush)&(raid_event.adds.remains>5|raid_event.adds.in<5|!raid_event.adds.exists|!raid_event.adds.count)
actions.cds=adrenaline_rush,if=!buff.adrenaline_rush.up&(!variable.finish_condition|!talent.improved_adrenaline_rush)&(raid_event.adds.remains>5|raid_event.adds.in<5|raid_event.adds.in>30)
# Maintain Blade Flurry at 2+ targets.
actions.cds+=/blade_flurry,if=spell_targets>=2&buff.blade_flurry.remains<gcd
# Use Preparation to reset Adrenaline Rush and Between the Eyes.
Expand Down
2 changes: 1 addition & 1 deletion profiles/MID1/MID1_Rogue_Outlaw_Trickster.simc
Original file line number Diff line number Diff line change
Expand Up @@ -66,7 +66,7 @@ actions.build+=/ambush,if=talent.hidden_opportunity
actions.build+=/sinister_strike

# Cooldowns Maintain Adrenaline Rush. With Improved AR, use at low CPs. Has a cursory check to try not to send if immediate downtime is expected.
actions.cds=adrenaline_rush,if=!buff.adrenaline_rush.up&(!variable.finish_condition|!talent.improved_adrenaline_rush)&(raid_event.adds.remains>5|raid_event.adds.in<5|!raid_event.adds.exists|!raid_event.adds.count)
actions.cds=adrenaline_rush,if=!buff.adrenaline_rush.up&(!variable.finish_condition|!talent.improved_adrenaline_rush)&(raid_event.adds.remains>5|raid_event.adds.in<5|raid_event.adds.in>30)
# Maintain Blade Flurry at 2+ targets.
actions.cds+=/blade_flurry,if=spell_targets>=2&buff.blade_flurry.remains<gcd
# Use Preparation to reset Adrenaline Rush and Between the Eyes.
Expand Down
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