Cyberpunk 2077 WolvenKit quest mod. The first playable slice is gq000,
centered on meeting Patch and accepting the first Ghostline job.
ROADMAP.md- current project state, blockers, and next milestones.docs/scene-authoring-rules.md- vanilla-first target rules for fresh scene creation tooling.docs/crash-investigation.md- extracted runtime findings from the 2026-04-29/30 crash probe work.docs/world-references.md- quest prefab, NodeRef, marker, trigger, and community wiring notes.docs/tooling.md- helper tool command usage.docs/packaging.md- safe packaging, install layout, and runtime log checks.agent/skills/*/SKILL.md- task-specific agent notes for CR2W conversion, quest/scene/journal work, character tweaks, localization/audio, and ArchiveXL packaging.
source/rawis the editable CR2W-JSON source for packed resources.source/archiveis the packed/game-ready CR2W resource tree.source/resourcescontains loose ArchiveXL and TweakXL resources.referencecontains serialized local reference assets used for comparison.toolscontains small repo helpers for inspecting and generating resources.generatedcontains older generated snapshots. Prefersource/rawfor current work.GraphEditorStatescontains WolvenKit editor layout state only.modding_docsis a local reference submodule, not Ghostline-owned source.
- Work from the repository root.
- Do not edit
source/archiveresources as text. They are CR2W binaries, including paths ending in.json. - Edit
source/rawCR2W-JSON when changing packed resources. source/raw/gq000_01_manifest.jsonis a plain generated manifest and is not serialized back to CR2W.- Search
modding_docsbefore guessing at Cyberpunk-specific behavior.