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11 changes: 10 additions & 1 deletion Assembly-CSharp/Assembly-CSharp.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -148,7 +148,7 @@
<Reference Include="mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<HintPath>..\override\mscorlib.dll</HintPath>
</Reference>
<Reference Include="netstandard, Version=2.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51">
<Reference Include="netstandard">
<HintPath>../Vanilla/netstandard.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json, Version=11.0.0.0, Culture=neutral, PublicKeyToken=null">
Expand All @@ -158,6 +158,15 @@
<HintPath>../Vanilla/PlayMaker.dll</HintPath>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="TeamCherry.Localization">
<HintPath>../Vanilla/TeamCherry.Localization.dll</HintPath>
</Reference>
<Reference Include="TeamCherry.SharedUtils">
<HintPath>..\Vanilla\TeamCherry.SharedUtils.dll</HintPath>
</Reference>
<Reference Include="TeamCherry.TK2D">
<HintPath>..\Vanilla\TeamCherry.TK2D.dll</HintPath>
</Reference>
<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>../Vanilla/UnityEngine.dll</HintPath>
</Reference>
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2 changes: 1 addition & 1 deletion Assembly-CSharp/Menu/MenuUtils.cs
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@
using UnityEngine;
using UnityEngine.UI;
using Patch = Modding.Patches;
using Lang = Language.Language;
using Lang = TeamCherry.Localization.Language;

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The type or namespace name 'Localization' does not exist in the namespace 'TeamCherry' (are you missing an assembly reference?)

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namespace Modding.Menu
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2 changes: 1 addition & 1 deletion Assembly-CSharp/Mod.cs
Original file line number Diff line number Diff line change
Expand Up @@ -188,7 +188,7 @@ public virtual void Initialize() { }
/// change the text of the button to jump to this mod's menu.
/// </summary>
/// <returns></returns>
public virtual string GetMenuButtonText() => $"{GetName()} {Language.Language.Get("MAIN_OPTIONS", "MainMenu")}";
public virtual string GetMenuButtonText() => $"{GetName()} {TeamCherry.Localization.Language.Get("MAIN_OPTIONS", "MainMenu")}";

private void HookSaveMethods()
{
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2 changes: 1 addition & 1 deletion Assembly-CSharp/ModListMenu.cs
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@
using UnityEngine.UI;
using static Modding.ModLoader;
using Patch = Modding.Patches;
using Lang = Language.Language;
using Lang = TeamCherry.Localization.Language;

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namespace Modding
{
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1 change: 1 addition & 0 deletions Assembly-CSharp/Patches/GameManager.cs
Original file line number Diff line number Diff line change
Expand Up @@ -8,6 +8,7 @@
using Newtonsoft.Json;
using UnityEngine;
using UnityEngine.SceneManagement;
using TeamCherry.SharedUtils;

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// ReSharper disable all
#pragma warning disable 1591, 649, 414, 169, CS0108, CS0626
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5 changes: 4 additions & 1 deletion Assembly-CSharp/Patches/HeroController.cs
Original file line number Diff line number Diff line change
Expand Up @@ -487,6 +487,9 @@
[MonoModIgnore]
private float nailChargeTimer;

[MonoModIgnore]
private HeroVibrationController vibrationCtrl;

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The type or namespace name 'HeroVibrationController' could not be found (are you missing a using directive or an assembly reference?)

[MonoModIgnore]
private extern IEnumerator Die();

Expand Down Expand Up @@ -638,7 +641,7 @@
if (this.cState.wallSliding)
{
this.cState.wallSliding = false;
this.wallSlideVibrationPlayer.Stop();
this.vibrationCtrl.StopWallSlide();
}

if (this.cState.touchingWall)
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