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Labels

  • breaking-change

    Requires SemVer bump
  • bug

  • c: android

    Android export target
  • c: async

    Everything related to async tasks/signals
  • c: core

    Core components
  • c: engine

    Godot classes (nodes, resources, ...)
  • c: examples

    Code specific to examples changed (not just follow-up from API updates)
  • c: ffi

    Low-level components and interaction with GDExtension API
  • c: ios

    iOS export target
  • c: register

    Register classes, functions and other symbols to GDScript
  • c: script-instance

    Script-instance APIs
  • c: threads

    Related to multithreading in Godot
  • c: tooling

    CI, automation, tools
  • c: wasm

    WebAssembly export target
  • dependencies

    PRs updating dependencies (dependabot automation)
  • documentation

    Improvements or additions to documentation
  • feature

    Adds functionality to the library
  • good first issue

    Good for newcomers
  • hard

    Opposite of "good first issue": needs deeper know-how and significant design work.
  • help wanted

    Extra attention is needed
  • maintenance

    Internal change, not user-facing, developer QoL. Refactors, dep updates, etc.
  • not an issue

    The reported problem isn't confirmed or actionable within godot-rust.
  • performance

    Performance problems and optimizations
  • quality-of-life

    No new functionality, but improves ergonomics/internals
  • question

    Not a problem with the library, but a question regarding usage.
  • status: duplicate

    This issue or pull request already exists
  • status: upstream

    Depending on upstream fix (typically Godot)
  • status: wontfix

    This will not be worked on.
  • tracker

    Groups a list of related issues and tracks progress
  • ub

    Undefined behavior