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Disposals Hurt - #248

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YaraaraY wants to merge 1 commit into
funky-station:masterfrom
YaraaraY:disposalsdamage
Open

Disposals Hurt#248
YaraaraY wants to merge 1 commit into
funky-station:masterfrom
YaraaraY:disposalsdamage

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@YaraaraY

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About the PR

This PR adds 4 lines of YAML that make it so you take damage when inside a disposal system and hit a turn. Each turn deals 12 damage, capped at 100 damage, so you won't gib if you're stuck in a loop. You'll just die! :)

Why / Balance

Disposals should NOT be free transportation. It's a very violent trash chute. Yeah, it's gonna fucking hurt.

Technical details

YAMLing it up

Test plan

forcemap to a real map
jump into a disposal chute
observe as you take damage each time you take a turn

Media

Screen.Recording.2026-07-26.204915.mp4
Screen.Recording.2026-07-26.205903.mp4

Requirements

  • I have read and am following the Macrocosm Pull Request Conventions.
  • I have tested this pull request and written instructions on how to test it
  • I have added media to this PR or it does not require an in-game showcase.
  • If I am porting something, I have done my best to respect the appropriate licenses associated with the presented changes.

License

MIT

Breaking changes

Changes DisposalHolder in pipes.yml
Can be very easily reverted by deleting the four lines of YAML, or tweaking the damage done.

Changelog

🆑 AraiMaia

  • add: Hitting a turn in a disposal pipe now hurts you.

@1Yunis1

1Yunis1 commented Jul 27, 2026

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Thats a bit much isnt it, I get that jumping into a trash chute IRL would hurt, but critting due to it seems a bit much

@Dusty-Plant

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I think this makes sense! The disposals tubes are not meant to accomodate people and knocking your head really hard can kill!

@beef42

beef42 commented Jul 27, 2026

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I don't like this. Disposal tubes are fun. Players need them to evade pursuit, to enter restricted areas, for general tomfoolery. Please don't close off this avenue of play in the name of realism.

@Dusty-Plant

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what if wearing a special pillow armor you can make with bedsheets reduced this damage by 50 percent, while also reducing cone of vision and slowing you down?

@mycobiota

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i'd be okay with toning down the damage slightly but TBH i really like this either way, its very slapstick

sir-lutz pushed a commit to sir-lutz/space-station-14 that referenced this pull request Jul 27, 2026
## Short description
<!-- What do you propose to change with your PR? -->
Essentially a port of
funky-station/forky-station#248 - Disposals Hurt
(MIT)
But with different, far toned down damage.
5 blunt per corner, which is pretty fair imo for most maps, and capping
at 100 damage
## Why we need to add this
<!-- What is the reason for adding these changes? Please post links to
Discussions as well as Bug Reports here. Please describe how this will
change the game balance. -->
People escaping into dispos 100 times a shift is very tiring
## Media (Video/Screenshots)
<!--
If your PR contains in-game changes you must provide screenshots/videos
of the changes.
-->

https://cdn.discordapp.com/attachments/1356838103670849710/1531245987631464458/2026-07-27_20-22-42.mp4?ex=6a688374&is=6a6731f4&hm=fdef4dbc6f7583e5fb4950b117e76a1f51cff5fba1bb7584a694d6da8cadaf58&
(I couldnt find a better way to get the media to fit)

## Checks
<!-- check boxes for faster reviewing of your PR -->

- [X] I do not require assistance to complete the PR.
- [X] Before posting/requesting review of a PR, I have verified that the
changes work.
- [X] I have added screenshots/videos of the changes, or this PR does
not change in-game mechanics.
- [X] I affirm that my changes are licensed under the [MIT
License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT)
and grant permission for use in this repository under its conditions.

**Changelog**
<!--
If you want the players to know about changes made in this PR, specify
them using the template outside the comment. Short and informative.

:cl: STARLIGHT TEAM
- add: Added Starlight.
- remove: Removed SS13.
- tweak: Changed SS14.
- fix: Fixed Rinary.
-->
:cl: CrazyPhantom
- add: Hitting a corner in disposals now deals 4 blunt, maxing at 100.

---------

Co-authored-by: Red Mushie <82113471+redmushie@users.noreply.github.com>
@1Yunis1

1Yunis1 commented Jul 28, 2026

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Also there are many maps that use disposals for transport, to an AI satellite for example, this would hurt those as well

@Dusty-Plant

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Also there are many maps that use disposals for transport, to an AI satellite for example, this would hurt those as well

I've always thought this was too silly. Why are NT architects making access into this important part of the facility require going into a trash bin and use an unsafe air compression system meant to move low-value garbage? I can see an assistant puling antics like that but a professional like a scientist, and engineer or, more often than not, the RD or captain doing this is just weird.

@mycobiota

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personally i have ZERO IDEA why dispo chutes are the standard for travelling to AI. its always been bizarre to me

@YaraaraY

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You only take damage when hitting a turn in the disposals. Every map except like, Box, that uses disposals to enter the AI satellite are straight lines that will not damage you.

taydeo pushed a commit that referenced this pull request Jul 28, 2026
* the cone man (#164)

* bhijn viewcone

* es

* cleanup

* yorp

* move comps to shared

* rename to occludable

* a second overlay has hit the towers

* tybg

* cleanup + overlay mgmt

* lul

* le coneman has arrived

* diff grain

* fix dat shit

* viewcone effect support + footsteps

* the mob situation is crazy

* comments

* f

* ephemeral larp

* Tighten viewcone slightly (#248)

* mild viewcone change (#312)

* fix random viewcone bug i remembered (#319)

* touching the vlone (#376)

* spawn menu, throw effect, verify melee/gun

* slower

* face on throw

* face on usesecondary

* fix status icons and other stuff too probably

* seems better. idk.

* Minor viewcone tweaks (#622)

* Scale viewcone occludable alpha correctly (#739)

* Fix viewcone effects (#763)

* actually fix viewcone draw order (#1306)

* better viewcone grain (#1546)

* viewcone angle modifying (#1627)

* viewcone angle modifying

* helmet

* status effects

* ok i guess

* genuinely going to fucking kill rider

* eyup

* examine

* viewcone tweaks again lol (#1820)

Co-authored-by: mirrorcult <mirrorcult@pm.me>

* occlude things that are being pulled by others (#1964)

* occlude things that are being pulled by others

* better logic in general

---------

Co-authored-by: mirrorcult <mirrorcult@pm.me>

* private readonly? i hardly.. uh.. know her...

* Backwards walking + move walk to space (#175)

* Backwards walking

* fix options

* no footstep on walk

* stupid

* mark

* review

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* doesn't seem like a very good idea

* added 4 cvars and system to manage them, added viewcone reduction to several items

* part part part sahur

* i'm so lazy

* catthink

* cleaning up, changing radii

* oops

* always face disabled by default, puddles occluded

* changing togglemouserotator to true and making sure it doesn't dirty if cvar is off

---------

Co-authored-by: Kara <mirrorcult@pm.me>
Co-authored-by: mirrorcult <19853115+mirrorcult@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
@beef42

beef42 commented Jul 28, 2026

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There's also the possibility of using them as a weapon. If you can get cuffs on someone you are rarely more than a screen away from silently murdering them by shoving them into disposals on most large maps. Then you can simply go to disposals to finish the RR if that's what you want.

If we really don't like disposal riding, I would honestly prefer disallowing people from entering a disposal unit entirely.

@mycobiota

mycobiota commented Jul 29, 2026 via email

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Limerent-Sun pushed a commit to Blimpuf-Station/BlimpufStation that referenced this pull request Aug 5, 2026
## Short description
<!-- What do you propose to change with your PR? -->
Essentially a port of
funky-station/forky-station#248 - Disposals Hurt
(MIT)
But with different, far toned down damage.
5 blunt per corner, which is pretty fair imo for most maps, and capping
at 100 damage
## Why we need to add this
<!-- What is the reason for adding these changes? Please post links to
Discussions as well as Bug Reports here. Please describe how this will
change the game balance. -->
People escaping into dispos 100 times a shift is very tiring
## Media (Video/Screenshots)
<!--
If your PR contains in-game changes you must provide screenshots/videos
of the changes.
-->

https://cdn.discordapp.com/attachments/1356838103670849710/1531245987631464458/2026-07-27_20-22-42.mp4?ex=6a688374&is=6a6731f4&hm=fdef4dbc6f7583e5fb4950b117e76a1f51cff5fba1bb7584a694d6da8cadaf58&
(I couldnt find a better way to get the media to fit)

## Checks
<!-- check boxes for faster reviewing of your PR -->

- [X] I do not require assistance to complete the PR.
- [X] Before posting/requesting review of a PR, I have verified that the
changes work.
- [X] I have added screenshots/videos of the changes, or this PR does
not change in-game mechanics.
- [X] I affirm that my changes are licensed under the [MIT
License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT)
and grant permission for use in this repository under its conditions.

**Changelog**
<!--
If you want the players to know about changes made in this PR, specify
them using the template outside the comment. Short and informative.

:cl: STARLIGHT TEAM
- add: Added Starlight.
- remove: Removed SS13.
- tweak: Changed SS14.
- fix: Fixed Rinary.
-->
:cl: CrazyPhantom
- add: Hitting a corner in disposals now deals 4 blunt, maxing at 100.

---------

Co-authored-by: Red Mushie <82113471+redmushie@users.noreply.github.com>
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5 participants