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Chief Engineer re-uniforming - #238

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pirakaplant wants to merge 3 commits into
funky-station:masterfrom
pirakaplant:ce-drip
Open

Chief Engineer re-uniforming#238
pirakaplant wants to merge 3 commits into
funky-station:masterfrom
pirakaplant:ce-drip

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@pirakaplant

@pirakaplant pirakaplant commented Jul 22, 2026

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About the PR

I ported some Chief Engineer clothes over from Funky Station (by @YaraaraY and me), and ported over some CE-specific resprites for existing clothes (namely the beret, toolbelt, and advanced magboots). In addition to this, this PR introduces three new uniforms sprited by @Chedd-Error to replace the previous ones. The conductor hat, uniforms, and insulated coat have been added to the CE loadout and dresser, and can be all made in the uniform printer. All deprecated clothes have been made unobtainable in-game.

Among these clothes is the chief engineer's arc gloves from funky-station/funky-station#2337 because they look cool. Currently, they have no unique functionality that separates them from insuls other than being command contraband and aura (and you can't cut the fingers off of course).

The chief engineer's harness has been added as an alternative to the chief engineer's toolbelt, but is unobtainable until we add some sort of item that can choose between the two to the locker or something. On Funky we made it a loadout option but that's always been acknowledged as kind of a design issue.

In addition to the new clothing items added in this PR, the CE loadout has all the hardhats that station engineers can spawn with. I also changed the CE shoes options to be identical to the station engineer's options for partial parity with the original codebase (I'm not sure how many steel toed boot variants we're going to bring over).

(I also put a welding mask in both the toolbelt and harness, replacing the T-ray in the former, because the welding gas mask in the latter was causing issues, for the sake of consistency between the two, and also because we're probably not going to give CE "better" tools in the future so I don't want to add to the pile of free sci unlocks they already have.)

Why / Balance

Parity & awesome sprites.

Technical details

Just YAML edits. I changed some prototype and RSI names as I moved stuff along to be more consistent and readable.

Test plan

  1. Go to the customisation menu and customise the Chief Engineer's loadout. Make sure there's no localisation issues like a category being called "fu-loadout-group-chief-engineer-outerclothing" or whatever. Try a few of the outfits on, as well as the toolbelt, harness, and advanced magboots, and make sure the sprites all load correctly.
  2. forcemap a map with a proper CE office (i.e. not Reach). There should be a pair of CE arc gloves in the locker instead of insulated gloves, and the dresser should contain the new clothes (CE jumpsuit, CE overalls, CE dress shirt, CE conductor hat, CE insulated coat) and none of the deprecated ones.
  3. Check the CE's toolbelt and harness to make sure they have a blue flame welding mask instead of a T-ray. Try taking things out of the CE's belts and putting other tools in as well.
  4. Load a uniform printer with cloth and durathread and try to print the new outfit options. Make sure that no deprecated CE uniforms can be made in it.

Media

Screenshot_20260722_162548 Screenshot_20260722_163630 Screenshot_20260722_162632 Screenshot_20260722_160255 Screenshot_20260722_161123 Screenshot_20260722_161133 Screenshot_20260722_161157 Screenshot_20260722_161212

Requirements

  • I have read and am following the Macrocosm Pull Request Conventions.
  • I have tested this pull request and written instructions on how to test it
  • I have added media to this PR or it does not require an in-game showcase.
  • If I am porting something, I have done my best to respect the appropriate licenses associated with the presented changes.

License

MIT

@YaraaraY has permitted her sprites in belt_overlay.rsi to be relicenced from CC-BY-SA 3.0 to CC-BY-NC 4.0 as there were already sprites in that RSI under the latter licence:

Screenshot_20260722_170326

Breaking changes

N/A.

Changelog

🆑 pirakaplant, YaraaraY, Chedd-Error

  • add: The Chief Engineer's conductor hat, insulated coat, and arc gloves, as well as three new unique uniform options, have all been added to the game.
  • remove: The Chief Engineer's original jumpsuit, jumpskirt, turtleneck, turtleneck skirt variant, and winter coat are now unobtainable.
  • tweak: The Chief Engineer's loadout, locker contents, and dresser contents have been updated to facilitate the changes made by this PR detailed above.
  • tweak: The Chief Engineer's loadout now has several hardhats and workboots instead of brown shoes.
  • tweak: The Chief Engineer has a blue-flame-pattern welding mask instead of a T-ray in their toolbelt and harness.

@github-actions

github-actions Bot commented Jul 22, 2026

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RSI Diff Bot; head commit 21bcb78 merging into cc0068f
This PR makes changes to 1 or more RSIs. Here is a summary of all changes:

Resources/Textures/_Funkystation/Clothing/Belt/belt_overlay.rsi

State Old New Status
crowbar Added
crowbar_red Added
cutters_red Added
drill Added
jaws Added
multitool Added
screwdriver Added
screwdriver_nuke Added
wrench Added

Resources/Textures/_Funkystation/Clothing/Belt/ce_belt.rsi

State Old New Status
equipped-BELT Added
icon Added
inhand-left Added
inhand-right Added

Resources/Textures/_Funkystation/Clothing/Belt/ce_harness.rsi

State Old New Status
equipped-BELT Added
icon Added
inhand-left Added
inhand-right Added

Resources/Textures/_Funkystation/Clothing/Hands/ce_arc.rsi

State Old New Status
equipped-HAND Added
icon Added
inhand-left Added
inhand-right Added

Resources/Textures/_Funkystation/Clothing/Head/Hats/ce_conductor.rsi

State Old New Status
equipped-HELMET Added
icon Added
inhand-left Added
inhand-right Added

Resources/Textures/_Funkystation/Clothing/Head/Hats/engineering_beret.rsi

State Old New Status
equipped-HELMET-hamster Added
equipped-HELMET Added
icon Added
inhand-left Added
inhand-right Added

Resources/Textures/_Funkystation/Clothing/OuterClothing/Wintercoats/NoHood/ce.rsi

State Old New Status
equipped-OUTERCLOTHING Added
icon Added
inhand-left Added
inhand-right Added

Resources/Textures/_Funkystation/Clothing/Shoes/Boots/magboots-advanced.rsi

State Old New Status
equipped-FEET-vox Added
equipped-FEET Added
icon-on Added
icon Added
inhand-left Added
inhand-right Added
on-equipped-FEET-vox Added
on-equipped-FEET Added
on-inhand-left Added
on-inhand-right Added

Resources/Textures/_Funkystation/Clothing/Uniforms/Engineering/Jumpsuits/ce.rsi

State Old New Status
equipped-INNERCLOTHING Added
icon Added
inhand-left Added
inhand-right Added

Resources/Textures/_Funkystation/Clothing/Uniforms/Engineering/Overalls/ce.rsi

State Old New Status
equipped-INNERCLOTHING Added
icon Added
inhand-left Added
inhand-right Added

Resources/Textures/_Funkystation/Clothing/Uniforms/Engineering/TwoPiecePants/ce.rsi

State Old New Status
equipped-INNERCLOTHING Added
icon Added
inhand-left Added
inhand-right Added

Edit: diff updated after 21bcb78

@github-actions

github-actions Bot commented Aug 5, 2026

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This pull request has conflicts, please resolve those before we can evaluate the pull request.

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