Civilian, Service, Logistics (Department changes) - #183
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pirakaplant merged 15 commits intoAug 1, 2026
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pirakaplant
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July 3, 2026 07:18
YaraaraY
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tested, works perfectly as intended as far as i can tell, good to merge
pirakaplant
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July 10, 2026 19:06
…aplant/forky-station into civilian-service-logistics
…partment description should be changed too
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
pirakaplant
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July 11, 2026 07:54
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tested again and looked over changes, everything looks fine to me 😋
Chapien
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August 1, 2026 15:16
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From my testing, this looks to be working to me. I do think "Station-specific Jobs" should not display on the PDA as its own thing, as it causes duplication of roles in the case of the reporter and is rather meta to my opinion (why would that be a job category at a business?), but that's outside the scope of this pull request. What was in-scope and changed works to satisfaction, though obviously I could not test every single map. |
Chapien
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Aug 1, 2026
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About the PR
This PR makes a few changes to the departments known as Cargo/Supply and Civilian/Service:
First of all, Supply is renamed in its entirety to Logistics. References to cargo or supply outside the name of the department are unchanged. For example:
The Botanist is also moved from Civilian/Service to Logistics, and is given the appropriate headset and access for the department.
As for Civilian/Service, it's split into two different departments, called Civilian and Service:
Assistant (formerly Passenger), Lawyer, and Reporter are Civilian jobs. They no longer have Service access or radio if they did previously. Lawyer now answers directly to whoever hires them, and Reporter answers directly to their audience.
Service includes all Civilian/Service jobs not moved to a different department. There are no changes to individual jobs, besides Bartender, Chef, and Service Worker specifically requiring Service hours to unlock.
Reporter also now gets its own access, called Newsroom. Newsroom airlocks also exist for mapper use, with both a standard and glass variant.
I did not touch the guidebook because that is an entirely different can of worms and I'd have to rewrite like half of every page I'd touch. That's for a different PR.
Why / Balance
Groundwork for funky-station/docs/pull/96. The changes proposed in that document are quite extensive on a development scale so I'm breaking it up.
Technical details
Mostly YAML edits, no new prototypes. I had to change one line of C# code, but that was because the localised string the game uses for the overflow job (Assistant/Passenger) is hardcoded.
New FTL files have been made under
Locale/en-US/_Funkystationwhen feasible to minimise changes made to base localisation files. Changes to existing localisation files have been appropriately commented on the preceding line.Mapping changes
Reporters now have their own access, called Newsroom. Service-access doors to the Reporter's office need to be replaced with Newsroom-access doors, as Reporters no longer have Service access.
If this PR is merged, it would be ideal to change the layout of the station maps so hydroponics is closer to the cargo bay, if possible. Doing so is not required for the game to be playable, but it would make things more convenient.
Test plan
Media
Requirements
License
MIT
Breaking changes
N/A.
Changelog
🆑