Releases: famegames/squared
Releases · famegames/squared
Release list
First Level Set
Release Notes
Features
- Menu
- Features Play, Online, and Quit buttons
- Start of networking!
- 5 room level set -- 4 minion rooms and a boss room
- Added gems to collect for score
- Inventory persistent between rooms
- Inventory cleared and room restarted when character dies
- When all minions are defeated, a door opens and the character can move to the next room
- New Boss A.I.
Next
- More networking!
- Items
Known Bugs
- Networking isn't fully functional yet
- Still issues with obj_enemy3 and obj_enemy4 jumping out of rooms.
Special Upgrades
Release Notes
Features
- Includes all three special upgrades
- Homing (Bullets follow enemies)
- Multishot (Each shot shoots two or more)
- Explosion (Bullets explode on contact)
- Each upgrade can be collected multiple times
Next
- Networking? Who knows.
Known Bugs
- Explosive homing bullets are too cool.
Basic Upgrades
Release Notes
Features
- Added basic stat upgrades for damage, fire rate, and range
- Player can pick up upgrades and they go into inventory
- Player can use upgrades by left or right clicking to apply to the left or right weapon
Next
- Finally some networking
Known Bugs
- Player can equip upgrades if they have no other weapons.
Enemy 3
Release Notes
Features
- Enemy 3 AI, the berserker AI
- The random jump state on par_enemy
Next
- Additional AI
- New rooms
- Networking (Start Menu)
Known Bugs
- Enemy 3 AI can get stuck at walls
- AI 3 filter to the bottom of the map
First Enemies
Release Notes
Features
- Added two enemies, one short range and one long range
- Added par_enemy that controls enemy 'states'
- Added triggers to obj_enemyX that change states
- Bullets now damage players or enemies depending on who shoots them
Next
- Additional enemies
- Networking
Starting Code
Blank GameMaker Studio 2 game called Squared
Alpha first stable release
Release Notes
Features
- Players can move around and jump
- Players can pick up weapons and add them to an inventory or equip them
- Players can equip weapons from inventory
- Players can fire all three basic weapons
Next
- Add AI
- Add Networking
Known bugs
- Jump refresh issue with players if they jump below a block