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The 11th cellular automata created with the sole purpose of creating emergent phenomena through evolution.
Uses a gray-scott reaction diffusion equation along with genetic algorithms.
A moderately high spawn density with movement cost 0 simulated for a while.
After optimizations, at movement cost of 0, very interesting competition going on.
Evomata11 equivalent of a Venus Fly Trap.
Movement cost of 50. Cells can produce signals now and can diffuse differently on each side.
Movement cost around 150, moderate population (due to food) density.
Simulation adjusted for longer-term.
Dying cells release food, cells can explode to kill enemies, signaling chemicals are added.
Movement is taxed.
Chemical B is made food velocity.
Before chemical B was made food velocity.
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The 11th cellular automata created with the sole purpose of creating emergent phenomena through evolution