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Fixes / Tweaks / Mods

D3DMetal DXMT Reflex Reticle Fix

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  • Fixes missing red-dot and holographic sight reticles under D3DMetal or DXMT.

  • Corrects tangent/binormal/normal TEXCOORD semantics in affected reflex sight shaders.

  • Install late in the visual/shader section and delete shaders_cache from appdata.

Silent first-time weapon inspection

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  • Prevents actor voice lines from playing during weapon inspection, animations still play.

  • Expects VArefined to be installed and enabled; remove the VArefined script from this mod if it is not.

No Grain Rads Effect

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  • Disables the grainy radiation postprocess effect.

  • Should load after mods that edit gamedata/configs/zones/zone_field_radioactive.ltx.

Missing Assets Fixes

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  • Provides small fallback assets for missing texture and sound paths.

  • Fixes missing ui_mm_faction_na references.

  • Adds compatibility aliases for missing bullet impact, dropper water, and wind sounds.

Script Fixes

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  • Profile-specific script and config overrides for known load errors or incompatible hooks.

  • Includes no-op overrides for disabled/incomplete integrations.

  • Includes defensive fixes for selected scripts that crash on missing or invalid data.

Force ENG Language for MCM Settings

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  • Displays MCM labels in English without changing the rest of the game's localization.

  • Applies English strings only while MCM is rendering its own UI.

  • Leaves PDA, inventory, dialogue, task text, and other game UI localization untouched.

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