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Fixes missing red-dot and holographic sight reticles under D3DMetal or DXMT.
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Corrects tangent/binormal/normal TEXCOORD semantics in affected reflex sight shaders.
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Install late in the visual/shader section and delete shaders_cache from appdata.
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Prevents actor voice lines from playing during weapon inspection, animations still play.
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Expects VArefined to be installed and enabled; remove the VArefined script from this mod if it is not.
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Disables the grainy radiation postprocess effect.
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Should load after mods that edit
gamedata/configs/zones/zone_field_radioactive.ltx.
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Provides small fallback assets for missing texture and sound paths.
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Fixes missing
ui_mm_faction_nareferences. -
Adds compatibility aliases for missing bullet impact, dropper water, and wind sounds.
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Profile-specific script and config overrides for known load errors or incompatible hooks.
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Includes no-op overrides for disabled/incomplete integrations.
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Includes defensive fixes for selected scripts that crash on missing or invalid data.
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Displays MCM labels in English without changing the rest of the game's localization.
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Applies English strings only while MCM is rendering its own UI.
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Leaves PDA, inventory, dialogue, task text, and other game UI localization untouched.