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- Status: Open.#1145 In electricsheephq/WorldOS;
🔧 Stuck PRs — daily report
stuck-pr-reportAuto-maintained daily digest of stuck open PRs (stuck-pr-report workflow)Auto-maintained daily digest of stuck open PRs (stuck-pr-report workflow)Status: Open.#1138 In electricsheephq/WorldOS;Save round-trip CI guard (additive-snapshot compatibility) — build before first release with persisted player saves
area:engineEngine: move-kinds, schema, rulesEngine: move-kinds, schema, rulesarea:qaAcceptance evidence, smoke tests, browser/runtime validationAcceptance evidence, smoke tests, browser/runtime validationStatus: Open.Security: triage existing 23 CodeQL + 13 Dependabot HIGH/critical alerts before hosted runtime
area:runtimeHosted runtime, session orchestration, long-running workersHosted runtime, session orchestration, long-running workersseverity:majorVisible degradation a Pathfinder/BG3 player calls out in 60sVisible degradation a Pathfinder/BG3 player calls out in 60sStatus: Open.[EPIC] Engine-Run VTile Combat — auto-combat loop + monster AI + test toggles + iso tiles
epicMajor roadmap epicMajor roadmap epicStatus: Open.feat(godot): camera controls (pan/zoom/edge-follow) + audio/ambience wiring + input polish
branch:aMaturity Branch A — first shippable level (the LOOK)Maturity Branch A — first shippable level (the LOOK)graphicsGraphics & game-types roadmap initiativeGraphics & game-types roadmap initiativegt2Game type: Pillars/BG1-2 isometric cRPGGame type: Pillars/BG1-2 isometric cRPGscreen:mapPertains to the map screenPertains to the map screenseverity:minorPolish gap — release-quality wouldn't ship with itPolish gap — release-quality wouldn't ship with itStatus: Open.feat(godot): render the full party (+ present NPCs) in exploration, not just party[0]
area:viewerViewer: read-models, JSX renderViewer: read-models, JSX renderbranch:aMaturity Branch A — first shippable level (the LOOK)Maturity Branch A — first shippable level (the LOOK)graphicsGraphics & game-types roadmap initiativeGraphics & game-types roadmap initiativegt2Game type: Pillars/BG1-2 isometric cRPGGame type: Pillars/BG1-2 isometric cRPGscreen:mapPertains to the map screenPertains to the map screenseverity:majorVisible degradation a Pathfinder/BG3 player calls out in 60sVisible degradation a Pathfinder/BG3 player calls out in 60sStatus: Open.feat(godot): real rigged character animation (replace the synthesized bake motion)
branch:aMaturity Branch A — first shippable level (the LOOK)Maturity Branch A — first shippable level (the LOOK)graphicsGraphics & game-types roadmap initiativeGraphics & game-types roadmap initiativegt2Game type: Pillars/BG1-2 isometric cRPGGame type: Pillars/BG1-2 isometric cRPGscreen:mapPertains to the map screenPertains to the map screenseverity:minorPolish gap — release-quality wouldn't ship with itPolish gap — release-quality wouldn't ship with itStatus: Open.feat(godot): surface narration + dialogue in the Godot view (the story is currently invisible)
area:viewerViewer: read-models, JSX renderViewer: read-models, JSX renderbranch:aMaturity Branch A — first shippable level (the LOOK)Maturity Branch A — first shippable level (the LOOK)graphicsGraphics & game-types roadmap initiativeGraphics & game-types roadmap initiativegt2Game type: Pillars/BG1-2 isometric cRPGGame type: Pillars/BG1-2 isometric cRPGscreen:dialoguePertains to the dialogue screenPertains to the dialogue screenseverity:majorVisible degradation a Pathfinder/BG3 player calls out in 60sVisible degradation a Pathfinder/BG3 player calls out in 60sStatus: Open.feat(godot): painterly backdrop pipeline — Meshy 3D environment → Blender render-down, served at scene scope
area:viewerViewer: read-models, JSX renderViewer: read-models, JSX renderbranch:aMaturity Branch A — first shippable level (the LOOK)Maturity Branch A — first shippable level (the LOOK)graphicsGraphics & game-types roadmap initiativeGraphics & game-types roadmap initiativegt2Game type: Pillars/BG1-2 isometric cRPGGame type: Pillars/BG1-2 isometric cRPGscreen:mapPertains to the map screenPertains to the map screenseverity:majorVisible degradation a Pathfinder/BG3 player calls out in 60sVisible degradation a Pathfinder/BG3 player calls out in 60sStatus: Open.chore(ci): license_check.py gate for committed godot/assets attribution (CC0/PD only)
branch:aMaturity Branch A — first shippable level (the LOOK)Maturity Branch A — first shippable level (the LOOK)graphicsGraphics & game-types roadmap initiativeGraphics & game-types roadmap initiativegt2Game type: Pillars/BG1-2 isometric cRPGGame type: Pillars/BG1-2 isometric cRPGscreen:mapPertains to the map screenPertains to the map screenseverity:minorPolish gap — release-quality wouldn't ship with itPolish gap — release-quality wouldn't ship with itStatus: Open.feat(godot): served-art /sprite?scope= endpoint for two-file (PNG+manifest) sheets
area:viewerViewer: read-models, JSX renderViewer: read-models, JSX renderbranch:aMaturity Branch A — first shippable level (the LOOK)Maturity Branch A — first shippable level (the LOOK)graphicsGraphics & game-types roadmap initiativeGraphics & game-types roadmap initiativegt2Game type: Pillars/BG1-2 isometric cRPGGame type: Pillars/BG1-2 isometric cRPGscreen:mapPertains to the map screenPertains to the map screenseverity:minorPolish gap — release-quality wouldn't ship with itPolish gap — release-quality wouldn't ship with itStatus: Open.