[WIP] Module Code Refactor and Cleanup#1292
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…bulk print to Logger changes Agent-Logs-Url: https://github.com/derfloh205/CraftSim/sessions/2eca3faa-5ba2-41e7-b37b-9637c6a38250 Co-authored-by: derfloh205 <9341090+derfloh205@users.noreply.github.com>
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* refactor: extract logging changes from PR #1292 - infrastructure and bulk print to Logger changes Agent-Logs-Url: https://github.com/derfloh205/CraftSim/sessions/2eca3faa-5ba2-41e7-b37b-9637c6a38250 Co-authored-by: derfloh205 <9341090+derfloh205@users.noreply.github.com> * refactor: update AverageProfit to new logging pattern and fix regression issues in restored files Agent-Logs-Url: https://github.com/derfloh205/CraftSim/sessions/2eca3faa-5ba2-41e7-b37b-9637c6a38250 Co-authored-by: derfloh205 <9341090+derfloh205@users.noreply.github.com> * refactor: remove duplicate inner logger registrations, use file-level Logger consistently Agent-Logs-Url: https://github.com/derfloh205/CraftSim/sessions/2eca3faa-5ba2-41e7-b37b-9637c6a38250 Co-authored-by: derfloh205 <9341090+derfloh205@users.noreply.github.com> * refactor: remove deprecated RegisterDebugID function and streamline debug frame access * refactor: remove unnecessary debug logging statements across multiple files * refactor: clean up whitespace and improve formatting in multiple files --------- Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: derfloh205 <9341090+derfloh205@users.noreply.github.com> Co-authored-by: Genju <derfloh205@gmail.com>
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@copilot resolve the merge conflicts in this pull request |
Co-authored-by: derfloh205 <9341090+derfloh205@users.noreply.github.com>
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…event triggers - Removed duplicate event trigger for CRAFTSIM_RECIPE_DATA_UPDATED in the Init module. - Added new CRAFTSIM_RECIPE_DATA_MODIFIED event in the Modules module to handle recipe data updates. - Updated SimulationMode and SpecializationInfo modules to utilize the new event and ensure proper data handling. - Cleaned up comments and improved code readability across affected files.
- Introduced a new CraftSim.CONST.FRAMES table to define constants for various UI frames. - This addition enhances the organization and accessibility of frame identifiers within the codebase.
* feat: enhance CraftQueue UI with edit recipe frame functionality - Added a method to retrieve the edit recipe frame within the CraftQueue module. - Improved the OpenEditRecipeFrame function to ensure proper display and layering of the edit frame. - Updated the initialization of the edit recipe frame to maintain correct parent-child relationships in the UI. - Introduced constants for frame strata to manage popup layering effectively. * fix: update CraftQueue module to correctly enable the craft queue on auto show - Replaced the Save method with SetModuleEnabled to ensure the MODULE_CRAFT_QUEUE state is accurately updated when the auto show option is triggered. * feat: add EditRecipe module to CraftQueue - Introduced a new EditRecipe module within the CraftQueue to facilitate recipe editing functionality. - Implemented UI elements for the edit recipe frame, including dynamic reagent management and auto-hide features. - Updated CraftQueue UI to integrate the new EditRecipe frame, ensuring proper layering and interaction handling. * refactor: streamline CraftQueue edit recipe functionality - Removed the direct method for retrieving the edit recipe frame from the CraftQueue module. - Introduced custom events to manage the lifecycle of the edit recipe frame, enhancing modularity and separation of concerns. - Updated UI interactions to utilize the new event-driven approach for opening and hiding the edit recipe frame, improving code clarity and maintainability. * refactor: update event handling for CraftQueue edit recipe module - Replaced the "CRAFTQUEUE_FRAME_HIDDEN" event with "CRAFTSIM_MODULE_CLOSED" to improve modularity in the CraftQueue edit recipe functionality. - Adjusted the UI to hide the edit recipe frame based on the new event trigger, enhancing the separation of concerns within the code. - Cleaned up related comments and documentation for clarity. * remove custom event trigger * refactor: remove unused event and streamline EditRecipe initialization - Eliminated the "CRAFTQUEUE_EDIT_RECIPE_HOST_READY" event and its associated method to simplify the EditRecipe module. - Updated the initialization process to directly call the EditRecipe UI setup, enhancing clarity and reducing unnecessary complexity. - Cleaned up related comments and documentation for better understanding of the code structure.
* refactor: streamline Reagent Optimization module and UI updates - Removed unused code related to the Reagent Optimization Work Order frame. - Enhanced the Reagent Optimization module by adding a new update method for handling recipe data. - Updated UI initialization to utilize the new module structure and improve frame management. - Cleaned up event handling to ensure proper updates on recipe data changes. * Apply suggestion from @Copilot Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * refactor: streamline ReagentOptimization UI updates and improve visibility checks - Removed unnecessary checks in the Update function to simplify UI updates. - Enhanced the recipe data parameter documentation for clarity. - Improved visibility logic in the UI to ensure proper context handling. --------- Co-authored-by: genjuwow <derfloh205@gmail.com> Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
…1354) - Added methods to calculate spendable and queueable amounts in ConcentrationData. - Updated CanAfford method to streamline affordability checks across various modules. - Refactored UI components to utilize new methods for displaying current concentration values and managing crafting costs. Co-authored-by: genjuwow <derfloh205@gmail.com>
when closing the profession window, the edit recipe window would stay visible
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@copilot resolve the merge conflicts in this pull request |
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…uldron exclusions (#1372) * feat(datamining): add multicraft support mapper and output data file Agent-Logs-Url: https://github.com/derfloh205/CraftSim/sessions/e9155b2d-2c03-45ed-8f98-4783462f9bea Co-authored-by: derfloh205 <9341090+derfloh205@users.noreply.github.com> * fix(datamining): exclude alchemy cauldron recipes from multicraft support Agent-Logs-Url: https://github.com/derfloh205/CraftSim/sessions/825ee9fb-7a2c-4c24-b4a0-60aa20364416 Co-authored-by: derfloh205 <9341090+derfloh205@users.noreply.github.com> * chore(datamining): clarify cauldron filter constants and parsing note Agent-Logs-Url: https://github.com/derfloh205/CraftSim/sessions/825ee9fb-7a2c-4c24-b4a0-60aa20364416 Co-authored-by: derfloh205 <9341090+derfloh205@users.noreply.github.com> * chore(datamining): normalize cauldron keyword comparison Agent-Logs-Url: https://github.com/derfloh205/CraftSim/sessions/825ee9fb-7a2c-4c24-b4a0-60aa20364416 Co-authored-by: derfloh205 <9341090+derfloh205@users.noreply.github.com> * chore(datamining): align cauldron keyword constant casing Agent-Logs-Url: https://github.com/derfloh205/CraftSim/sessions/825ee9fb-7a2c-4c24-b4a0-60aa20364416 Co-authored-by: derfloh205 <9341090+derfloh205@users.noreply.github.com> * chore(datamining): harden cauldron name extraction and keyword matching Agent-Logs-Url: https://github.com/derfloh205/CraftSim/sessions/825ee9fb-7a2c-4c24-b4a0-60aa20364416 Co-authored-by: derfloh205 <9341090+derfloh205@users.noreply.github.com> * chore(datamining): tighten item name fallback handling for cauldron filter Agent-Logs-Url: https://github.com/derfloh205/CraftSim/sessions/825ee9fb-7a2c-4c24-b4a0-60aa20364416 Co-authored-by: derfloh205 <9341090+derfloh205@users.noreply.github.com> * fix(datamining): filter cauldrons by recipe category instead of keyword Agent-Logs-Url: https://github.com/derfloh205/CraftSim/sessions/d3ace29b-28c0-42fc-b327-625337eb7f61 Co-authored-by: derfloh205 <9341090+derfloh205@users.noreply.github.com> * chore(datamining): harden category field handling for cauldron filter Agent-Logs-Url: https://github.com/derfloh205/CraftSim/sessions/d3ace29b-28c0-42fc-b327-625337eb7f61 Co-authored-by: derfloh205 <9341090+derfloh205@users.noreply.github.com> * fix: set default debug values for build and module in updateAll.py * chore(datamining): normalize cauldron category matching logic Agent-Logs-Url: https://github.com/derfloh205/CraftSim/sessions/d3ace29b-28c0-42fc-b327-625337eb7f61 Co-authored-by: derfloh205 <9341090+derfloh205@users.noreply.github.com> * chore(datamining): handle invalid trade skill category IDs safely Agent-Logs-Url: https://github.com/derfloh205/CraftSim/sessions/d3ace29b-28c0-42fc-b327-625337eb7f61 Co-authored-by: derfloh205 <9341090+derfloh205@users.noreply.github.com> * fix(multicraft): remove obsolete item IDs from MULTICRAFT_SUPPORT_DATA * fix: reset debug values for build and module in updateAll.py --------- Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: derfloh205 <9341090+derfloh205@users.noreply.github.com> Co-authored-by: Genju <derfloh205@gmail.com>
* fix * feat(datamining): add multicraft support mapper by profession with cauldron exclusions (#1372) * feat(datamining): add multicraft support mapper and output data file Agent-Logs-Url: https://github.com/derfloh205/CraftSim/sessions/e9155b2d-2c03-45ed-8f98-4783462f9bea Co-authored-by: derfloh205 <9341090+derfloh205@users.noreply.github.com> * fix(datamining): exclude alchemy cauldron recipes from multicraft support Agent-Logs-Url: https://github.com/derfloh205/CraftSim/sessions/825ee9fb-7a2c-4c24-b4a0-60aa20364416 Co-authored-by: derfloh205 <9341090+derfloh205@users.noreply.github.com> * chore(datamining): clarify cauldron filter constants and parsing note Agent-Logs-Url: https://github.com/derfloh205/CraftSim/sessions/825ee9fb-7a2c-4c24-b4a0-60aa20364416 Co-authored-by: derfloh205 <9341090+derfloh205@users.noreply.github.com> * chore(datamining): normalize cauldron keyword comparison Agent-Logs-Url: https://github.com/derfloh205/CraftSim/sessions/825ee9fb-7a2c-4c24-b4a0-60aa20364416 Co-authored-by: derfloh205 <9341090+derfloh205@users.noreply.github.com> * chore(datamining): align cauldron keyword constant casing Agent-Logs-Url: https://github.com/derfloh205/CraftSim/sessions/825ee9fb-7a2c-4c24-b4a0-60aa20364416 Co-authored-by: derfloh205 <9341090+derfloh205@users.noreply.github.com> * chore(datamining): harden cauldron name extraction and keyword matching Agent-Logs-Url: https://github.com/derfloh205/CraftSim/sessions/825ee9fb-7a2c-4c24-b4a0-60aa20364416 Co-authored-by: derfloh205 <9341090+derfloh205@users.noreply.github.com> * chore(datamining): tighten item name fallback handling for cauldron filter Agent-Logs-Url: https://github.com/derfloh205/CraftSim/sessions/825ee9fb-7a2c-4c24-b4a0-60aa20364416 Co-authored-by: derfloh205 <9341090+derfloh205@users.noreply.github.com> * fix(datamining): filter cauldrons by recipe category instead of keyword Agent-Logs-Url: https://github.com/derfloh205/CraftSim/sessions/d3ace29b-28c0-42fc-b327-625337eb7f61 Co-authored-by: derfloh205 <9341090+derfloh205@users.noreply.github.com> * chore(datamining): harden category field handling for cauldron filter Agent-Logs-Url: https://github.com/derfloh205/CraftSim/sessions/d3ace29b-28c0-42fc-b327-625337eb7f61 Co-authored-by: derfloh205 <9341090+derfloh205@users.noreply.github.com> * fix: set default debug values for build and module in updateAll.py * chore(datamining): normalize cauldron category matching logic Agent-Logs-Url: https://github.com/derfloh205/CraftSim/sessions/d3ace29b-28c0-42fc-b327-625337eb7f61 Co-authored-by: derfloh205 <9341090+derfloh205@users.noreply.github.com> * chore(datamining): handle invalid trade skill category IDs safely Agent-Logs-Url: https://github.com/derfloh205/CraftSim/sessions/d3ace29b-28c0-42fc-b327-625337eb7f61 Co-authored-by: derfloh205 <9341090+derfloh205@users.noreply.github.com> * fix(multicraft): remove obsolete item IDs from MULTICRAFT_SUPPORT_DATA * fix: reset debug values for build and module in updateAll.py --------- Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: derfloh205 <9341090+derfloh205@users.noreply.github.com> Co-authored-by: Genju <derfloh205@gmail.com> * feat(multicraft): enhance recipe initialization and preload logic for professions --------- Co-authored-by: Copilot <198982749+Copilot@users.noreply.github.com> Co-authored-by: derfloh205 <9341090+derfloh205@users.noreply.github.com>
* feat: enhance concentration tracker UI with moxie display and updates - Introduced moxie icon display in the concentration tracker, including visibility logic based on moxie quantity. - Added methods to check for gathering professions and populate tracker rows with relevant data. - Updated UI layout for the concentration list to accommodate new moxie column and improved spacing. - Enhanced tooltip functionality for moxie display, providing clearer information to users. * feat: implement ApplyConcentrationTrackerMoxieIcon function for moxie display - Added the ApplyConcentrationTrackerMoxieIcon function to manage the display of moxie icons in the concentration tracker. - Included logic to handle visibility and alpha settings based on moxie quantity thresholds. - Removed the previous implementation of the function to streamline the code. * feat: add support for acuity in TWW * refactor: move GetCrafterProfessionUID to UTIL module * refactor: streamline concentration tracker logic and update gathering profession handling - Removed the previous MOXIE_GATHERING_PROFESSIONS definition from UI.lua and moved it to Const.lua for better organization. - Updated the logic in UpdateTrackerDisplay to utilize the new CrafterHasProfession utility function for checking gathering professions. - Renamed desiredRowKeys to validRowKeys for clarity in tracking valid entries in the concentration tracker. --------- Co-authored-by: genjuwow <derfloh205@gmail.com>
…dule.UI` (#1382) * refactor: migrate remaining legacy modules to module/ui types Agent-Logs-Url: https://github.com/derfloh205/CraftSim/sessions/71d40cf8-516a-4562-bcf7-274e3a90fcb0 Co-authored-by: derfloh205 <9341090+derfloh205@users.noreply.github.com> * refactor: align module UIs with review feedback Agent-Logs-Url: https://github.com/derfloh205/CraftSim/sessions/f1ea74ce-f1d4-4e6e-ab04-14f390c16d96 Co-authored-by: derfloh205 <9341090+derfloh205@users.noreply.github.com> * refactor: apply follow-up visibility and naming feedback Agent-Logs-Url: https://github.com/derfloh205/CraftSim/sessions/b6511680-81c7-495a-a452-0e8c803b02cd Co-authored-by: derfloh205 <9341090+derfloh205@users.noreply.github.com> * style: simplify explanations visibility return Agent-Logs-Url: https://github.com/derfloh205/CraftSim/sessions/b6511680-81c7-495a-a452-0e8c803b02cd Co-authored-by: derfloh205 <9341090+derfloh205@users.noreply.github.com> --------- Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: derfloh205 <9341090+derfloh205@users.noreply.github.com>
…te statistics frame reference
…ofessions frame opens; enhance CRAFTSIM_RECIPE_DATA_UPDATED and UpdateDisplay with module checks
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Refactor Modules to be more generalized, and event subscription based (where it makes sense)