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public static class DefaultLocale
// Addon - RespawnEntity
Texts.Add(UITextKeys.UI_RESPAWN_BIND_DIALOG.ToString(), "Would you like to bind here? If your character dies, you will return to life at the last bind location used.");
Texts.Add(UITextKeys.UI_RESPAWN_BIND_SUCCESS.ToString(), "You are bound here.");
create RespawnEntity prefab and add RespawnEntity component
add RespawnEntity prefab to Scene and save to buildings table with BuildingEntity Manager
ensure MapInfo start position is near default RespawnEntity
Settings
RespawnEntity settings are found on the GameInstance component: