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spargo

Real-time GPU image dithering in the browser, via WebGL.

spargo — Latin, "to scatter": dithering scatters pixels to simulate tone and shade.

Live demo →

Features

  • GPU dithering — real-time image dithering on the GPU via WebGL
  • Browser-only — runs entirely client-side, with no upload and no server
  • Tone from scatter — scatters pixels to simulate shade and tone
  • Live demo — interactive, right in the browser

Built by Darkroom Engineering.

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