Real-time GPU image dithering in the browser, via WebGL.
spargo — Latin, "to scatter": dithering scatters pixels to simulate tone and shade.
- GPU dithering — real-time image dithering on the GPU via WebGL
- Browser-only — runs entirely client-side, with no upload and no server
- Tone from scatter — scatters pixels to simulate shade and tone
- Live demo — interactive, right in the browser
Built by Darkroom Engineering.