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Logic 2026-08 #201
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Logic 2026-08 #201
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4baaa2f
Allow boots bonking over richard's pit instead of damage boosting
kbranch cb39d45
Boots bonk and jesus buffer your way across the bottom wall before D3
kbranch 70ab9fc
Marin can be accessed from animal village
kbranch d374d8f
Allow using a found real sword for bushes and switches in good boy mode
kbranch 1e3bc65
Remove a D7 switch hit from normal logic that should be hard, add a n…
kbranch 0dd0dc4
Oops, broke the item pool
kbranch 942ea6f
Surely this time
kbranch 9fd4611
Cleaned up the new switch addition
kbranch 190548f
The D3 bonk buffer needs hookshot
kbranch 84432cb
Moved SWITCH7C_RANGE back to normal, except for MAGIC_ROD since that …
kbranch f730a38
Oops, missed a PR comment for the D3 boots bonk
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Does it make sense to have the SWITCH7C_RANGE path defined here now that SWITCH7C_RANGE is no longer accessible outside of hard logic or higher? It is easier on the code to not have to separate the back path from the front path, I just wonder if it looks weird
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hmmm I'd also say that BOMB should be normal logic still, throwing a bomb over the ledge and walking to the pegs seems normal enough
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I changed it to only magic rod being hard difficulty like I think you were suggesting on Discord - makes sense to me.