This is an archival publication of a tutorial for the Lightweight Java Game Library (LWJGL), originally written in 2004.
- Original Date: September 2004
- Initial Publication: Originally published on my personal homepage (chriscohnen.de).
- Purpose: Demonstrating how to load and display DirectDraw Surface (DDS) textures (including cubemaps and mipmaps) using LWJGL and OpenGL.
This project has been made available on GitHub for historical and archival purposes. It uses a very early version of LWJGL (v0.9a) and reflects coding practices and environment setups of that era.
The project includes a dds.bat for Windows and the necessary native libraries in the lib folder.
To run it, you would typically need a Java Environment (JRE) compatible with the era:
java -Djava.library.path=./lib -Xms128m -Xmx256m -classpath .\classes;.\lib\lwjgl.jar;.\lib; MainPublished on GitHub in 2026 for archival reasons.