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LWJGL DDS Tutorial

This is an archival publication of a tutorial for the Lightweight Java Game Library (LWJGL), originally written in 2004.

Project History

  • Original Date: September 2004
  • Initial Publication: Originally published on my personal homepage (chriscohnen.de).
  • Purpose: Demonstrating how to load and display DirectDraw Surface (DDS) textures (including cubemaps and mipmaps) using LWJGL and OpenGL.

Context

This project has been made available on GitHub for historical and archival purposes. It uses a very early version of LWJGL (v0.9a) and reflects coding practices and environment setups of that era.

Run Instructions (Legacy)

The project includes a dds.bat for Windows and the necessary native libraries in the lib folder. To run it, you would typically need a Java Environment (JRE) compatible with the era:

java -Djava.library.path=./lib -Xms128m -Xmx256m -classpath .\classes;.\lib\lwjgl.jar;.\lib; Main

Published on GitHub in 2026 for archival reasons.

About

This small tutorial is intended for use with the Lightweight Java Game Library(LWJGL). You must have version 0.9a installed. LWJGL can be downloaded here: http://www.lwjgl.org/download.php

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